Spirits: This class belongs to the Taoist or Summoner class in other games. Its characteristics are low defense, low attack power, medium hit points, and relatively high attacking speed. In "Shu Mountain" or other games, this class should be the king of one-on-one battles. Other classes can almost kill Spirits instantly. I believe this class should be strengthened, especially the pets. I am a Heavenly Warrior on the Beiming server of the Dual Passage Grand Area. I have read many posts about the doubts of class balance and feel deeply moved. I have also posted some words before. But recently, I have gained some new insights into this sensitive question of classes. Let's not talk about whether it is balanced or not for now. Let's talk about the word "class":
New Legends of Shu Mountain - Analysis of the Five Classes by Experts
Sun God: This class belongs to the Warrior class in other games. Its characteristics are high hit points, high physical defense, low magical defense, and its attacks belong to physical attacks with medium attacking speed. However, when it comes to single combat, I think it's the pain of all Sun Gods. After chasing an enemy hard, they finally catch up only to find that all classes can use invisibility skills or break through empty space. Even if the time for breaking through empty space hasn't arrived yet, they can activate protective armor like Yu Ling Jia, etc. Ha ha, the Sun God can only cry! So I personally believe that the Sun God is not strong, but the Sun God is fierce!
Sword Immortal: That's me. This class belongs to the Mage class in other games. Its characteristics are low hit points, low physical defense, high magical defense, high attack power, and medium speed. It is not an absolute main force. When you encounter 2-3 other classes or the same class with similar equipment, run away! There's nothing to think about because it's inherently difficult for a sword to fight against two others. Even if you kill one, the other will not just stand there watching... Ha ha, the Sword Immortal, my favorite!
In "Shu Mountain", this should be a relatively commonly used class. The big and small swords always complain about the low defense of the Sword, which I feel is unreasonable. Since the Sword as a mage should naturally have low defense, but its offense should exceed other classes. This is not obvious in "Shu Mountain". Therefore, the Sword Immortal class can be used as an offensive output for fighting. But the current "Shu Mountain" has ignored the characteristics of this class. It's hard to get a Heavenly Fire skill, and the release time is extremely long... Ha ha... Not even waiting for the Spirit user.
Pearl Immortal: This class belongs to the Doctor or Burst Doctor class in other games. Its characteristics are high hit points, the lowest defense, the lowest attack power, auxiliary skills, blood-adding skills, resurrection skills, and relatively fast speed. Therefore, Pearl is one of the more failed class designs in "Shu Mountain". The current Pearl is just a status-enhancing mage... Ha ha...
The second most used class in "Shu Mountain", there seems to be quite a bit of controversy over this class. Some say the Sun God is strong, others say it's weak. I feel that actually, the role of the Sun God in group fights is undeniable. The principle of "getting the Sun God means getting the world" is widely recognized. However, "Shu Mountain" has blurred the concept of the Warrior class. That is, the mass-killing skills of the Sun God... It seems that in other games, even warriors with mass-killing skills can only attack within a 180-degree range, whereas in "Shu Mountain", it's a 360-degree attack. From this perspective, the Sun God is not weak.
Moon God: This class belongs to the Assassin or Archer class in other games. Its characteristics are medium attack and defense among all classes, relatively average, fastest attack speed, and medium hit points. A personal suggestion: the critical hit rate of the Moon should be appropriately increased. I haven't played the Moon class, but I estimate that at least the critical hit rate should be raised to around 60%. This is what makes an assassin! A sudden strike on someone else, even if it doesn't kill them instantly, should leave them half-dead. Usually, assassins perform covert killing actions. On TV, who punches someone once and then runs away? They usually either kill directly or severely injure the opponent. So... Moon Gods, keep it up!
In "Shu Mountain", it seems that Pearls have lost the essence of being doctors. The current Pearls are frighteningly strong. They should be the weakest class, but now I see them as the strongest. Why? First, online game encyclopedia, the defense of Pearls seems higher than Spirits, their attack power is not lower than Sun Gods, their speed is not lower than Spirits, and their hit points are not only not more but rather less compared to others.
Moon is currently considered a trash class in "Shu Mountain". Actually, I also agree with this view. Compared to other classes with the same equipment, the Moon class has no advantages. They are simply lying down in one-on-one battles and can't contribute much in group fights. They might only play a teaming role. Regarding the issue of critical hit rates, personally, I feel that as long as the Moon uses stealth and lands that one critical hit, it's effective for fighting. As for regular attacks, although the speed is fast, due to the lack of attack power, the effect is not good.
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If you play well, your opponent won't gain any advantage. Remember, never die to spiders.