Strategy game - StarBaron

by kenzen on 2008-12-01 11:45:24

This is a real-time strategy game. You need to reasonably arrange the functions of your planets so that they collaborate to produce maximum efficiency, allowing for the expansion of your interstellar empire.

**Economy** refers to the amount of resources you have. The more planets you own, the higher the resource cap will be. Of course, resources need to be produced. Their function is to control your attack ships, meaning the number of ships you can deploy at any given time cannot exceed your available resources.

**Ship** represents the number of your attack ships, which is limited by the amount of resources. In the game, there are two types of ships: attack ships and defense ships. Attack ships can fly between planets and are your only means of aggression; defense ships are satellites orbiting your home planet and can only defend—they cannot travel between stars. However, they can attack enemy aircraft passing through the airspace (the gray area) of your home planet, and this attack cannot be countered ("duck shoot"). Ship only counts the number of attack ships. When attacking, select some of your output planets, then click on the target planet, and half of the attack ships from these output planets will launch; if you double-click the target planet, all the attack ships from these output planets will participate in the attack.

In your empire, there are five types of planets. After selecting certain planets, you can switch their functions by clicking the button in the upper right corner:

1. **Defense Type** (trident mark): As the name suggests, this type of planet will only produce defense satellites to the fullest extent, providing excellent defense against attacks.

2. **Military Type** (triangle mark): These planets will focus solely on producing attack ships, serving as your offensive units.

3. **Resource Type** (dollar sign mark): These planets have no defense satellites and only produce resources, functioning as logistics units.

4. **Engineer Type** (spike mark): This is a very special type of planet. It does not produce any ships or resources but generates a strong magnetic field that can destroy any passing ships (regardless of friend or foe). Its best use is to be deployed at the center of a cluster of resource-type planets for defense.

5. **Standard Type** (circular mark): This is the most balanced planet in the empire, producing everything except the magnetic field evenly.

**Tips**: Attacking from multiple directions provides a multiplier effect on attack power, which is especially important when conquering defense-oriented planets!!