In most games, the administrative licensing and non-licensing approval are not prominent, often just playing a background role. Players may even rarely pay attention to the scenarios above. In fact, the more detailed places can reflect the true quality of the game. Looking back at the development history of games over the past few decades, the evolution of the sky is quite interesting. Next, we will go back to 1984 and take a look at how the digital skies have changed over these 24 years.
1984 "Amazon": Pitch black during volcanic eruption
1985 "Fantastic Four": Similar to sweater-like stripes
1986 "The Black Cauldron": This time there are different colors
1987 "Super Hang On": All blue, regressed
1988 "California Games": Still sky blue, but at least with clouds
1989 "After Burner": Cyan-green looks pretty good
1989 "F-15 Strike Eagle": Although the transition is unnatural, at least there are color changes
1990 "Days of Thunder": A lonely white cloud floating on a blue sky
1990 "Loom": Stars appear in the night view
1990 "Monkey Island": Still nighttime, but the starry sky is more natural
1990 "Stunts": The cyan-green with clouds is still cyan-green
1991 "Monkey Island 2": Sequel returns to daytime, the representation of the sky and clouds is already very realistic
1992 "Indiana Jones IV": Basically the same as above
1993 "Indycar Racing": Regressed to solid color again
1993 "Tornado": Much smoother color transition
1994 "Nascar Racing": Do racing games really need a sky?
1995 "Strike Commander": There's a transition but it's not smooth
1996 "Road Rash": Although the clouds look strange, at least racing games have less monotonous skies
1997 "Comanche": Not pursuing reality but atmosphere
1997 "Outlaws": Also dyed to match the overall atmosphere
1997 "Star Wars Jedi Knight": Based on the powerful id Tech 3 engine
1997 "Tomb Raider 2": Venice
1998 "Incoming": Very appropriate form of expression
1998 "Populous": The sky is not the focus
1999 "MDK": Cool
2000 "Colin McRae Rally 2.0": Still important to watch the road in racing games
2000 "Grand Prix Legends": Same as above
2000 "Vampire: The Masquerade Redemption": Night in Prague
2001 "Black and White": Overcast
2001 "Half Life": Compared to the ground, the sky is quite close to nature
2001 "Heavy Metal: F.A.K.K.2": Characters' silhouettes might be more attractive
2001 "Operation Flashpoint": Quite harmonious between sky and ground
2001 "Seriouse Sam": Clouds here and there, the lens flare effect of the sun is also pretty good
2002 "Mafia": Beautiful scenery at dusk
2002 "Neverwinter Nights": Average characters, average sky
2002 "The Elder Scrolls III Morrorwind": Very beautiful for its time, somewhat like HDR
2003 "Chrome": Chrome engine well represents sunrise scenes
2003 "Unreal 2": The sky isn't unreal
2004 "Colin McRae Rally 4": Can admire the sky while watching the road
2004 "Doom 3": Actually this is the red Martian sky
2004 "DTM Race Driver 2": Overall atmosphere is very nice
2004 "Half Life 2": Source engine lives up to its name
2004 "PainKiller": Here there's only hell
2005 "Boiling Point: Road to Hell": Echoes of "Crysis"
2005 "Brothers in Arms: Earned in Blood": Let the sky return to WWII
2005 "Call of Duty 2": Retro cyan-green
2005 "Need for Speed: Most Wanted": One of the typical games with HDR effects
2005 "Quake 4": id Tech 4 engine
2005 "World of Warcraft": Sky effect is actually average
2005 "Grand Theft Auto: San Andreas": Day and night cycle appears
2006 "Microsoft Flight Simulator X": Highly realistic flight simulation game, naturally cannot miss the sky
2006 "Gothic Dynasty 3": Honest, no special features
2006 "Just Cause": Picturesque scenery
2006 "The Elder Scrolls IV Oblivion": Takes it up a notch compared to the previous generation
2006 "S.T.A.L.K.E.R.: Shadow of Chernobyl": Carves a terrifying atmosphere to the bone
2007 "BioShock": Sky doesn't get many chances to show up, occasionally showing night sky but not sketched lightly
2007 "Dark Zone": Ubiquitous dark clouds are naturally most suitable
2007 "Call of Duty 4": Nearly perfect in all aspects, sky included
2007 "Crysis": Use of volumetric clouds, day and night real-time cycle effects under DX10 makes it a reference standard for games in the near future
2007 "Hellgate: London": Typical London night sky, gloomy and rainy
2007 "Medal of Honor: Airborne": Parachuting under such a sky is still exciting
2007 "MotoGP07": Poetic and picturesque
2007 "Tabula Rasa": Another world, another atmosphere layer
2007 "Test Drive Unlimited": Day and night cycles, clouds change in real time
2007 "The Witcher": Nothing much to say
2007 "Unreal Tournament 3": World's end feeling is very accurate
2007 "World in Conflict": Various high-altitude effects are extremely accurate, blue filter, overall also very excellent
2008 "Assassin's Creed": Main character frequently flies around, but the sky is just so-so
2008 "S.T.A.L.K.E.R.: Clear Sky": Sky under DX10 is not clear, but the effect is great
2008 "Far Cry 2": Don't even feel comfortable greeting people without DX10
2008 "Alan Wake": Will the final effect be as good as "Crysis"?
2009 "Mafia II"
PS: Finally finished posting, maybe due to too many pictures, I've sent them in batches, still causing my browser to crash several times. I had to re-post some agricultural product brand marketing strategies, electric control butterfly valve, it took me an hour to finish this post, exhausted me... please give it a few more clicks after reading. Source: Drive Home