Introduction: Recently, co-founder of Rocksteady Studios, Sefton Hill, stated that the decision not to include a multiplayer mode in "Batman: Arkham City" was made to ensure it wouldn't detract from the game's compelling single-player story experience.
Keywords: Batman: Arkham City
Recently, Sefton Hill, co-founder of Rocksteady Studios, mentioned that the decision not to add a multiplayer mode in "Batman: Arkham City" was based on not wanting to affect the game’s excellent single-player story experience.
At last week's E3, Hill admitted it was a bold decision but said that from the reactions of players and fans, it was the right one.
He said: "When making the game, we discussed what elements were most important for the story we wanted to tell with this game. We realized that our main goal was to bring Batman into the largest area of Gotham City to tell the entire story. So everything revolved around this central theme. When discussing the multiplayer mode, we questioned whether this mode was essential for telling the whole story. It wasn’t."
Hill continued: "It would have been easy to add a multiplayer mode to this game, but after careful consideration, we felt it would dilute the focus. The main storyline was already very strong, and adding a multiplayer mode would have felt like an unnecessary addition, so we decided against it. It was a bold decision, but from the feedback of fans and players, it was the right one. If I want to play a multiplayer mode, I'll buy a multiplayer game. If I want an engaging single-player story experience, I'll buy 'Arkham City.'"
Finally, he said: "If this game had included a multiplayer mode, I can't guarantee it would have received the same widespread acclaim as it has today."
(Compiled and released by www.0411bride.com)
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