Warehouse 13

by k82311480 on 2009-08-23 12:09:41

Introduction to the plot of Warehouse 13: The protagonists of Warehouse 13 are agents who quickly rose to prominence due to their outstanding performance in a mission to save the president. Regardless of whether they were willing or not, their superiors forcibly assigned them to monitor the highly confidential Warehouse 13 in South Dakota. It is a huge and mysterious building located among rarely visited mountains. This warehouse is very ancient and stores strange devices, ancient relics, supernatural items, and all sorts of things with unclear purposes. It is called ancient because it has existed since the early century, and it is called huge because it hollowed out an entire mountain and extends several levels underground. Their mission is to oversee Warehouse 13 and track down mysterious lost items that have fallen into civilian hands. The disappearance of these items is often related to supernatural phenomena, and if they cannot be retrieved, they will cause immeasurable catastrophic consequences. They will directly take orders from the current custodian of Warehouse 13, an old gentleman who has been managing the warehouse alone for many years. He personally took them on a tour of the warehouse and showed them the magical powers of these supernatural objects. For example, there is a teapot; if you make a wish on it and rub its surface, it will randomly generate something, like a football. Once you throw it, it will circle the Earth and return to the thrower after a few days. Of course, if you get knocked out by it, that's another matter. There is also a magic wallet; whenever she picks it up, her deceased lover appears as a wise spirit to guide and assist her. Many of these objects have unknown origins but possess quite powerful functions.

2009-8-23 12:9
2009-8-23 12:9
2009-8-23 12:7