The struggle process of the ant tribe

by kofwt1029 on 2012-03-02 18:10:01

Professional experience: Worked on the "Demigods and Half-Devils" project for 3 years, joined "Donghai Qitan" in 2010, currently serving as Operations Director. Editor: What is the card game system like? Editor: Can you briefly introduce the product "Donghai Qitan"? Personal introduction: [About Changyou] Personality characteristics: The courage to overcome any difficulty and a naturally endearing demeanor that neither men nor women can resist. Winter: I consider myself part of the ant tribe because I believe these people have dreams and are striving towards their goals, and that's exactly what I'm doing. "Donghai Qitan" is the product into which I've poured my dreams. I hope to achieve my goal of creating a fun, parody-filled game through this game, as well as successfully operating a good game. Editor: What do you think is the biggest feature of "Donghai Qitan"? Gender: Female Choose an ultra-cute shape Editor: Hello Winter, you position yourself as part of the ant tribe and "Donghai Qitan" as a dream-achieving game, could you explain this? Winter: Players reacted very positively to the comic integration method, generally finding the game's comics amusing and the integration method appropriate. First, the comics complement our game's humorous style well, deepening the parody level. At the same time, comics are a very popular element among young people today, fitting the fashionable positioning of young people. We also attracted some players who are very interested in comics, and they often hand-draw and create some works. "Donghai Qitan" is the first Q-version anime online game heavily crafted by Sohu Changyou. The game focuses on unique and rich gameplay as its core content, while extensively utilizing anime graphics, rendering, and motion technology. A large number of comics are integrated into the online game, creating the first anime-level online game. The game draws inspiration from the tastes of fashionable young people today and interprets the dramatic, unexpected Eastern mythological storyline in a parody, nonsensical way. Fully hand-drawn scenes and animated rendering technology are used for the first time to achieve multi-layer terrain dynamic refreshes, with 60-frame lossless compression technology crafting high-definition ultra-cute graphics. In terms of gameplay, parody elements are boldly integrated into the game, such as the fantastical card game predicting the fate of the three realms, fashionable transformations enhancing combat abilities, single-player dungeons vs multiplayer dungeons, and embedded within are 3600 funny comics narrating hilarious storylines. With many quirky and fun gameplay features, "Donghai Qitan" is sure to become the most anticipated Q-version online game of 2012. The "ant tribe" is a little-known but significant group of post-80s individuals. They graduated from university with aspirations for home, dreams, and the future, entering metropolitan cities already filled with "dreams"... And the protagonist of today's exclusive interview was once a member of this group. Today, she is the Operations Director of the anime online game "Donghai Qitan", and today she will also teach us about the struggle behind making a good game! Q-version can also have dominant professions. The fate of the three realms hangs by a thread; dreams are all-in. Winter: This test will continue indefinitely because these valuable players are our elite players. We will continuously monitor the behavior of this group of players and adjust the game content in a timely manner. I believe everyone will be quite concerned about the official launch time of the game. We have already scheduled the official launch plan, which is currently in preparation. We hope to bring everyone a perfect experience during the official launch. Please look forward to it! Name: Winter Rookie City Yaochi Winter: "Donghai Qitan" is Sohu Changyou's first Q-version anime online game. The game is called an anime online game because we extensively use animation technology in graphic processing and integrate a large amount of comics into the game. We hope the game can absorb the essence of fashion and parody from comic elements, making the game more entertaining. At the same time, the game focuses on original gameplay, creating original card games, encounters, and divine edges, and has made many innovations in dungeons, aiming to create a truly rich and enjoyable game. Changyou (NASDAQ: CYOU) is a leading online game developer and operator in China, listed on the NASDAQ Global Select Market in April 2009. Changyou has a leading self-developed technology platform and top-notch operational teams. The "Demigods and Half-Devils" series, self-developed by Changyou, is one of the most popular massive multiplayer online role-playing games in China. In October 2011, the sequel "Demigods and Half-Devils 3" was stunningly tested, with the original "Tianwai Jianghu" system allowing players to feel the infinite charm of post-wuxia. In July 2011, the crossover wuxia online game "The Deer and the Cauldron" was launched, using a cartoon art style to cutely restore Jin Yong's final wuxia world. Currently, Changyou is operating other games such as "Swordsman Heroes," "Nine Tripod Legends," "Water Margin," "Chinese Hero," "Sword Immortal," and "Ancient Domain." Additionally, multiple games like "Battlefield Storm Online" and "Donghai Qitan" are under testing. Winter: Card games combine chess, comics, and dungeons, divided into four types of gameplay: card collection, synthesis, special equipment exchange, card dungeon, and mysterious card quests. Meanwhile, all the card comics in the game are created by the famous "World of Warcraft" comic artist Yiyue Mao, making even just collecting them very interesting. The core of this gameplay lies in the exchange of special equipment, card upgrading mechanics, and event pairings. It's a very enjoyable gameplay system that players must try. [About Donghai Qitan] Winter: I think the biggest feature of Donghai is the comics and the fact that there are many original gameplay systems, relatively new ones. We were the first to attempt using a large amount of comics in the game, whether it's plot guidance, beginner instructions, or worldview descriptions, or even the core card game system. I always had the belief that a game must be fun to be considered a quality product. Therefore, our other core concept was to create a fun game, so we innovated a lot in terms of player experiences, creating four original gameplay systems: card games, divine edges, encounters, and spirit battles. Editor: How do players evaluate the comic-style presentation? Winter's big photo Editor: How long will this test last? What are the operational plans after the test ends?