Kunming Brother K's card skills will help you win.
Kunming Ghost Hand Brother K's card skills are the best. Contact by phone: 15087022778 World _ Mahjong Winning Techniques Summary: Kunming Brother K's practical analysis of Mahjong card skills: Example 1: Zhong, Bai, Fa, Dong, Nan, l, 2, 6, 9 bamboo sticks, 6, 8 sticks, 8, 9 ten thousand. Kunming Brother K's practical analysis of Mahjong card skills: Example 1: Zhong, Bai, Fa, Dong, Nan, l, 2, 6, 9 bamboo sticks, 6, 8 sticks, 8, 9 ten thousand. For example: after playing the core cards, suddenly play a card from inside (compared to playing the original cards, there is a big difference), indicating "either breaking up the pair or removing redundant cards", but how do we distinguish between these two?
(II) Offensive: What cards do they need? What cards are they listening for?
In the early stages of the game, it is common to discard single wind and arrow cards first. The technique for discarding word cards is: discard winds first, then arrows. The order for discarding winds is: discard guest winds first, then round winds and home winds, finally middle, fa, bai, or even place the home wind before the arrow cards.
"How does he play his cards?" This is indeed a crucial factor. More specifically, what is his card-playing style? What is his level of Mahjong skill? Does he have any special card temperament?
Playing Mahjong requires psychological teaching. If you can see through the card patterns and add psychological reasoning, then the art of guessing cards will naturally mature.
② Method of discarding highly dangerous cards
Example 9: North, FaFa, 3, 5, 6, 8 bamboo sticks, Kunming Ghost Hand Brother K
Kunming Ghost Hand Brother K's card skills are the best. Contact by phone: 15087022778, 5, 6 sticks, 11, 3, 4 ten thousand.
Lower level - Listening to 1, 4, 7 but listening to 4, 7 instead, for example, if there are 2, three, three, four five, and drawing a six, not knowing to discard three but instead discarding six.
Therefore, at this stage, every discarded card for the other players is not necessarily safe. How to handle these dangerous cards needs further discussion. Except for absolutely safe cards (such as East being revealed in a pong, then drawing the fourth), all other cards carry some degree of danger. Now, focusing on the dangerous cards that cause others to win, observe the changes in this aspect.
6. In the beginning few rounds, except for embedded and edge cards, it’s best not to eat cards from both ends, instead wait for another card, so when the upper player gets this type of card again, he will still discard it;
(II) Drawing six bamboo sticks would lead to discarding nine bamboo sticks. As in the previous example, being able to switch and discard nine bamboo sticks shows that one has already seen that nine bamboo sticks are large and less likely to be cheaply obtained. He has already understood the difference between raw and cooked cards, and throughout the entire process, it will prevent losing pairs. This is the intermediate level.
This mostly indicates that a certain card has been taken by someone else, either by pung or draw; the change in cards often leads people to unintentionally say many things, and from these words, clues can be found. Language and gestures are sometimes deliberately made, but only by remembering what he said and his actions, and comparing them with the cards he discards after they are revealed, can one determine his character - whether it is a truthful revelation or a deliberate act of busyness.
If taking a South wind or any random bamboo stick, one must be careful when discarding. Of course, first discarding bamboo sticks and then the South wind, if drawing another bamboo stick, considering discarding 4 ten thousand is more appropriate, thus retaining the compound set of 1, 1, 3 ten thousand.
(I) Drawing six bamboo sticks without switching out nine bamboo sticks. For example, having a smooth set of 7, eight, nine bamboo sticks, drawing a six bamboo stick still discarding six bamboo sticks - this person's Mahjong skills can only manage existing cards, and the motivation to switch a card has yet to develop. Of course, problems like not listening for three intersections and not clearly understanding raw and cooked cards are also included. This is the lower level.
1.147, 258 rules: if the next player discards 1 ten thousand, 3, 4, 7 ten thousand will definitely not be eaten, 2, 5 ten thousand might be eaten;
(II) Ironclad: This card, once discarded, will definitely result in someone winning, and it will definitely be a specific player who wins.
The final stage is where everyone engages in close combat, deciding the victory or defeat, and must not be neglected. Entering the final stage, there are two situations:
Third: Sometimes the danger of firing can be speculated from the paths of cards discarded by each player. Discarding fewer types of cards increases the danger, especially dead cards, which greatly increase the risk of firing.
According to theory, if the play goes against, it is possible to call listen after just 5 draws (touching 5 times).
Example 5: East, SouthSouth, West, 1, 2, 3, 6 bamboo sticks, 2, 3 sticks, 1, 7, 9 ten thousand.
Thus, if the play goes against, it is possible to call listen after just 5 draws (touching 5 times).
Example 8: EastEast, 2, 7, 8 bamboo sticks, 3, 5, 7, 8 sticks, 1, 3, 4, 6 ten thousand.
Regarding the aforementioned factors, once a set is formed by eating or pung, caution must be exercised during the sorting of cards. Although the single East and South winds belong to guest winds and could be discarded, in this practical case, sometimes leaving a single wind card (naturally, "sea" inner cards not seen or only one seen) as a single fishing waiting card is extremely beneficial for winning.
First, the safety of discarding can be adjusted according to the order of drawing cards;
(II) Grasping three homes while discarding in the mid-game
(4) Discard one first, then two, beware of three and six.
Therefore, when discarding, it should be determined based on the sea cards. Guest winds are not easily discarded, and three no cards also require caution, otherwise it may increase the points of others. After others discard, then following with familiar cards is not too late, but discarding old head cards first is certainly correct.
7. If holding a single 1 ten thousand and a pair of 2 ten thousand, when others discard 3 ten thousand, do not eat if there is no mixed (wild card) (except for eating to listen);
Example 6: WhiteWhite, South, 1, 2 sticks, 3, 4 ten thousand, 1, 222, 6, 8 bamboo sticks.
8. If all the outside wind cards except East wind have appeared, do not discard, as there might be a kong opening, at least wait two rounds before discarding;
After various cards have been played, the remaining cards can become mysterious, limiting the possibilities of others' listens, at this moment, you can find a "no return" answer (of course, there should also be other evidence to confirm).
Wishing everyone wins every time!
3. Mid-game discarding observing three homes
(II) When: What cards does one want to draw? Does the upper player have them? Are they willing to discard? Already listening, will they discard? Will they definitely discard?
Here, there are already four existing factors: a pair of home winds, a set of 123 bamboo sticks, a pair of 2, 3 sticks, and an embedded pair of 7, 9 ten thousand. Of course, if a card related to the middle card 6 bamboo sticks can be drawn, the hand can regain vitality.
Second, discarding can determine the application of strategies by each home;
Knowing it is a firing card, no one would intentionally discard it. However, for ambiguous low-risk cards, it depends on the discarding player's courage and their expectations for the outcome of the game. From the mid-game stage to the final stage, if one's hand cannot form high-point combinations while the opponent's hand shows signs of such potential, it is best to abandon hope and avoid risky discards, even dismantle safe sets to safely pass the last one or two rounds until a draw.
Large amounts of starting hands, if the first discard is not a wind-arrow card or a corner card, but rather a middle card or edge card right away, it indicates a better hand layout or planning for thirteen different sets, requiring extra caution from the other three players regarding subsequent draws. Regarding the timing of discarding corner cards, there are several common scenarios:
(1) Discarding Zhong, Fa, Bai early indicates plans for a simple win.
Second: If one can accurately assess the opponent's situation in the later mid-game stage, then all card types irrelevant to their point combination can generally be considered safe.
For example: The upper player first discards two bamboo sticks, then four bamboo sticks. He might be dismantling a pair; or perhaps when discarding two bamboo sticks, he drew a five bamboo stick, and when discarding four bamboo sticks, he drew a six bamboo stick (since there was a pair of four bamboo sticks), or he might still have a 3, 6 bamboo stick pair; or perhaps when discarding two bamboo sticks, he drew a six bamboo stick, and when discarding four bamboo sticks, he drew a seven bamboo stick.
Discarding two bamboo sticks first, then four bamboo sticks is normal; discarding four bamboo sticks first, then two bamboo sticks is abnormal. Since two bamboo sticks are closer to the edges, any abnormal discarding usually has a clear reason.
Example 4: ZhongZhong, Bai, 1, 4, 5, 8 bamboo sticks, 3, 6 sticks, 1, 2, 7, 9 ten thousand.
Guessing cards always makes judgments based on various phenomena. Before listing and analyzing those phenomena, it must be clarified: although the following phenomena are listed separately and seem individual, these phenomena are actually interconnected.
The state of the cards, then this card should be considered a firing risk card.
In the process of guessing cards, this estimation is the most basic; because if you do not accurately estimate the accuracy of each participant, you will often doubt your own guess is wrong, thinking his moves are unexpected. In fact, it is due to your own insufficient consideration.
These various actions inadvertently inform you: what cards he holds, and they are usually correct. A person inexperienced in Mahjong almost always shows such expressions in every hand; even experienced players occasionally do so, allowing you to know some of the cards in their hand, and further verify and understand what cards they intend to discard, eat, or win.
First: River cards
5 elements, thereby obtaining the qualification to listen.
Staring at the opposite player. Observing the upper player, silently noting the lower player, and must also keep an eye on the opposite player, so that the three opponents' required colors, or even possible specific tiles, are within your anticipation, knowing oneself and the enemy ensures victory. For oneself, what color tiles to make, forming what kind of combination beneficial to oneself, must be thoroughly considered, only then can one achieve success.
In the tile spectrum, there is a saying: "Every set asks for a win, failure can be exposed," indicating that those eager for a win often easily get others to fire. Therefore, whenever using this hand to promote calling for a win, one must remain cautious and not overly hopeful. By the time your hand is neatly arranged,
Unknowingly, others have already "sharpened their knives," preparing to eat and win.
This example contains a pair of white and zhong tiles as one element, plus the 4, 5 bamboo sticks, the 1, 2 ten thousand edge pair, and the 7, 9 ten thousand embedded pair, totaling four elements of face tiles. If one of the 3 or 6 sticks forms another face with any middle tile drawn, then there are
The following discusses the handling of several tile situations:
② The "unknown number" near the listening phase:
Taking a defensive stance aims to quickly draw needed tiles and win as soon as possible, avoiding others winning, though defense also implies attack. The mid-game stage is intense and tense, each draw and discard relates to winning or losing, so every discard must truly grasp safety, striving to ensure the discarded tiles cannot be eaten by the next player or allow others to pong, and even more so, cannot let others win.
This example has three pairs, totaling six elements, hence there is an excess group of elements. In this situation, it is necessary to dismantle and discard one group. Indeed, two pairs of wind tiles are easier to pong, so when someone discards one of the word tiles, one should not hesitate to pong, using the wind pair as a tool for dismantling and discarding, thereby restraining the next player.
This is an excellent face tile arrangement. Whether it is the initial hand or the face after a few hands, as long as there is a chance to eat or draw tiles, one should not retain two pairs seeking a pair. From actual battle conditions, one should decisively discard one of the triplets of 6 sticks, preserving the pair and forming a softer combination. This is undoubtedly an upper strategy for ensuring a win. Conversely, if one hesitates to discard the triplet of 6 sticks, it may lead to delayed progress, which is the key to winning in the tile spectrum.
Know yourself and the enemy tactics ① How to guess cards
(9) Mahjong head, do not use three, four, six, seven.
Practically, some tiles in numerous situations are not dangerous, but intuitively are not considered safe, influenced by the KB concept of firing.
Fifth, discarding can constrain others' tile arrangements;
If the upper player first discards four bamboo sticks, then two bamboo sticks. He might be dismantling a pair; or perhaps originally had a pair of one bamboo stick, so he first discarded four bamboo sticks, not losing the pair, and when discarding two bamboo sticks, hoped for a pong or making a mahjong pair with one bamboo stick.
13. In the initial few rounds, if someone discards east wind, and you have west and east winds, you should first discard west wind, as there might be someone holding a pair of west winds, and if others discard, you will be out of turn for a round, but east wind you might still get a pair.
Here, the dangerous tiles refer to those that, once released, enable others to win relatively easily. When the game enters the later mid-game stage, any discard carries significant risks.
When drawing tiles, if there are no wind-arrow idle tiles, or all wind-arrow idle tiles have been discarded, the middle tiles (2 to 8 colored dots) of ten thousand, sticks, and bamboo sticks are easily drawn as adjacent tiles, making it inconvenient to discard them first (except when designing the game considering "clear deficiency," "mixed deficiency," and "missing a suit"), usually discarding the idle tiles of one and nine first, as the one and nine idle tiles occupy the extremes, the chances of drawing adjacent tiles are half less than the middle tiles, so on the table, after wind and arrow tiles, most people discard one and nine idle tiles.
For example, if a family has two eight and nine ten thousand tiles, and draws a six ten thousand, in medium and advanced techniques, nine ten thousand must be discarded, whereas in lower techniques, this may not be the case. Understanding this principle, the art of guessing tiles reaches an advanced level.
Upper level - Preferring not to listen for 1, 4, 7, but instead listening for embedded seven.
Actually, the most easily understood examples are given above. If you can integrate and apply these examples, you can grasp the path of guessing tiles.
Guessing tiles has two scenarios:
12. Single fishing should not fish for a tile that hasn't been seen at all, preferably fishing for a tile that has been partially discarded or a wind tile that has been seen once;
(2) Order of discarding by other players
2. Staying or discarding edge tiles
Taking an offensive stance aims to predict accurately, narrowing down the range of counter-tiles, and securing future prospects, even while defending, showing an attacking intent.
Example 10: West, 5, 6 bamboo sticks, 2, 3, 666 sticks, 2, 3, 4, 6, 7 ten thousand.
The above are merely the easiest to understand examples. If you can integrate and apply these examples, you can grasp the path of guessing tiles.
(3) Posture while playing tiles
Example 11: SouthSouth, WestWest, 88 sticks, 3, 4 bamboo sticks, 1, 2, 3, 4, 5 ten thousand.
Strategic considerations for discarding at different stages
One is when two or one of the four players continue to listen, looking for opportunities to win. But due to the development of the game tending to flatten, they can only forcibly continue playing, engaging in courtesy battles. The rest of the players focus mainly on defense, ending with minimal losses.
Further explanation follows below.
(II) Other players' order of discarding
(5) First discard nine, then eight, beware of four and seven.
(7) Wanting to eat but not eating, must have multiple identical tiles.
What is the basis for guessing tiles?
(3) Dismantling middle pairs, either suspecting a one-color attempt or having many large end pairs.
If holding a large hand, showing a particularly tense or overly careful mental state, such as counting the thirteen tiles, carefully considering each discard; deliberately making a heavier sound when discarding the tile before the final tile, slapping it forcefully on the table; intending to eat a certain tile, but suddenly being preempted by an opponent's pong, withdrawing the halfway extended hand; wanting to pong but not ponging....
Perhaps someone might say: I often randomly discard tiles without any particular reason. No, you sometimes randomly discard tiles because there are many busy tiles in your hand, and this is also a clue, a reason.
As stated in Sun Tzu's Art of War: "Know yourself and know your enemy, and you can fight without fear of the result." Playing Mahjong should also utilize this principle. Based on our experience, Mahjong skills can be divided into upper, middle, and lower levels. These levels are distinguished by the following phenomena:
(6) Seeing a large end pair, indicates good pairs.
(8) Wanting to pong but not ponging, no need to guard against them ponging large ends.
Guessing tiles has two contents:
Silently observing the next player. Contrary to observing the upper player, the next player relies on the tiles you discard to judge the retention in their hand. If the tiles you discard are what the next player intends to eat, they will quickly eat and reveal sets, and call for a listen. Thus, when playing, ensuring the next player cannot eat the tiles you discard becomes a very important consideration.
Regarding the 8 sticks, ideally drawing a 7 stick and discarding the 8 stick to form a pair