South Korean Online Game Fraud Cases Happen Frequently: Most Victims Are Primary and Middle School Students

by mlwang on 2011-09-27 10:03:56

According to South Korean media reports, the Seoul Eunpyeong District Police Station arrested a suspect Kim (17 years old) on the 23rd of this month for deceiving middle and primary school students and stealing their parents' identities. He is suspected of purchasing cultural goods vouchers and then converting them into cash (computer fraud). According to the police, Kim targeted middle and primary school students playing the online game "Dungeon and Fighter" and carried out fraudulent activities for two months starting from the end of June this year. The main method of fraud was that Kim obtained the phone numbers and ID card information of the other party's parents under the pretext of proxy leveling up, then purchased cultural goods vouchers through small mobile payments, and finally converted them into cash. According to Kim's confession, he committed more than 350 offenses, with a total amount involved reaching 23 million won (approximately 130,000 RMB). According to the investigation results of the police, Kim auctioned the cultural goods vouchers he obtained on a game item trading website and deposited the money he gained into his own bank account. Most of the victims in this case were middle and primary school students. Due to the high level of competitive mentality among most middle and primary school students in games, the suspect took advantage of this competitive psychology to commit crimes, easily obtaining the mobile transaction verification codes of the other party's parents. Here, the police remind parents to always keep an eye on all possible trading methods and tools.