Love it and hate it when the game is idling!

by wwxxq8408 on 2009-12-07 01:36:21

Since we were young, teachers have taught us to focus on one task at a time. But in reality, smart and capable people no longer satisfy with the requirement of doing only one thing in a period of time. They learn to make good use of their time and energy. Mathematician Hua Luogeng proposed the统筹method early on, which involves reasonably utilizing plans to accomplish N tasks simultaneously within the same timeframe, achieving twice the result with half the effort. Next, let's analyze why we choose to AFK (Away From Keyboard)?

1. Street vending: In the game Dreamland, many items need to circulate. Not every player can open a shop and be the boss, so street vendors have emerged. There are various types of vendors: selling unwanted items for cash, making big money from rare items, consumables (treasure maps, guide flags 777, Tianyan, etc.) that remain popular, life skills (medicine-making, cooking, furniture, etc.) for supporting the family, sect skills (divine weapons, spiritual treasures, temporary talismans) for steady income; of course, there are also some players who haven't reached 100 hours of mentoring time and choose a spot to stand still out of boredom. Anyway, this kind of AFK is the most relaxing, and according to the online time system, vitality and stamina will automatically increase. This way, only 4 points of card fee are consumed per hour, relatively speaking, earning more than losing. Therefore, many players have N small characters at level 30, used for daily street vending.

2. Dual-opening: When players become familiar with Dreamland and have abundant energy, they no longer satisfy with just one character online gaming. As long as your network runs well, you can dual-open, triple-open, or even quintuple-open, constantly switching windows with alt+Tab. At this point, we can level up our main character while bringing along a minor character, run merchants with multiple accounts, bid with multiple accounts, fish with multiple accounts, fight in different realms or do tasks with multiple accounts. This way, within the same time frame, you only spend card fees but can get double, triple, or even more rewards. I believe that these players who can multitask are not because they want to expend extra energy, but rather due to the huge profit incentive that leads them to choose this gaming method.

3. Leaving for errands: The battle in Dreamland has introduced an "automatic" mode (Note 1), which automatically repeats the previous round's operation for 25 consecutive rounds. This convenience allows players not to sit in front of the computer all the time repeating the same actions. Who doesn't have urgent matters sometimes? After three years of Dreamland's operation, AFK has been recognized by more players. During event periods, AFKing to sell temporary talismans, high-end cooking, high-end medicine, weapons, equipment BBs, etc., can fill your wallet. During summer vacations, dual-opening to find monsters gives you more opportunities to discover big bosses; one account teams up to level up, catch ghosts, while another account transports goods or runs merchants, getting multiple times the reward... Such AFKing, as long as it can gain as much profit as possible, everyone is willing to do it, and enjoys doing it. AFKing, the love of Dreamland players!

Everything has two sides. Once the balance between the two cannot be maintained, it will lead to negative results. Multi-opening will more or less affect internet speed. Dreamland itself does not require high configuration for players' machines, but many players always complain about lagging. Aside from server reasons and crowded activity periods, most of it is due to multi-opening. For example, dual-opening fishing can receive double the amount of fish, but at the same time, due to lagging, you may miss the chance to reel in big fish, leaving regrets every time; dual-opening inevitably prevents full concentration on the game, so during leveling up, catching ghosts, or activities, having all team members see the "waiting" screen for 28 seconds, kicking off BBs, or killing fairies is very normal. Every time this happens, everyone wants to make him meet Xiaobai (a common term for PKing someone). You passionately exchange ideas with a friend, but the other party doesn't respond for a long time, making you feel unimportant; both parties have details to discuss in a transaction, but the other party doesn't reply, feeling like you're talking to an answering machine.

In summary, you need to slowly understand that he is AFKing. Players with a peaceful mindset mostly accept others AFKing, but when encountering some excitable players, the war may escalate to forced PVP. Yes, you can get double the harvest by AFKing, but it affects others' normal gaming. If it's a group of acquaintances leveling up together, laughing and chatting while cooperating to kill monsters, you will gain a lot of experience. But if it's a random group plus a member AFKing, then stop-and-go fighting not only yields less experience, but also when killing mutated BBs, how can the anger not rise? Especially catching ghosts, everyone gets triple rewards, and this extra time is only 3 hours a week. If you AFK and make everyone watch the waiting countdown, it's understandable that others would force PVP against you. AFKing indirectly occupies others' time, and even if you are quick and responsive, your energy is bound to be scattered, so you won't be fully focused on the game's progress, affecting other players' interests in any case. AFKing, the hatred of Dreamland players!