Today, here we see the annual rankings from 2000 to 2008 in China's online game market. For players, battling in the game for eight years is a "fight" of life. For online game manufacturers, these eight years have also been a fierce "battle" of industry competition. Although the origin of online games can be traced back to 1978 when Roy and Richard completed the first generation of MUD - network mud. But the real development period of online games in China still needs to start with the two-digit year. From 2000 to 2008, in these eight years, those who feel the deepest about online games and grow up with them are none other than the post-80s generation. The post-80s generation, who were crazy about games during their rebellious teenage years, are now basically at the age of marriage but still can't get rid of the fascination with games. From single-player games to RPGs, from Xiaowang learning machines, arcade games to computer online games, from the trap of the paid model to the free model, we can't help but sigh that in these eight years, the post-80s generation has made countless famous entrepreneurs rich because of online games. Now, facing the introduction of the anti-addiction system and all kinds of negative public opinions on the Internet and games in society, who can make it clear that after "eight years" of online games, who is really the top player of the era.