Shanda, Tencent, Baidu, Xunlei, Taobao: Contributions and Harms - Blog Marketing

by wllwkwjj on 2007-12-16 14:12:54

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In online blog marketing, I found something interesting that everyone should know about: "Shanda, Tencent, Baidu, Xunlei, Taobao: Contributions and Harms." I can't help but want to share it with you! It has nothing to do with my theme of blog marketing, but I personally think that as modern "internet users," these are things we should know!

The number of Internet users in China has reached 137 million, and a group of Internet industry giants have also emerged. Everything has two sides, especially for the Internet compared to traditional industries. We need to correctly analyze and guide them. They may have some drawbacks or another, but they cannot be obstacles to their contributions to society. Here, I am throwing out a brick as an introduction, hoping for a big discussion among all of you to distinguish truth from falsehood.

Shanda

Contribution: The largest online gaming platform in China

Shanda Network was established in 1999. After several years of development, its business scope has expanded from initial online cartoons to online games, and gradually to interactive entertainment media and even upstream and downstream industries, becoming one of the largest online game entertainment platforms in China.

Drawbacks: Poisoning teenagers

Reports about how online games harm teenagers are not uncommon. There have been reports of teenagers being addicted to online games, attacking their mothers with knives at night and stealing money, others who become obsessed with online games and experience hallucinations, falling to their death from the fourth floor, and even those who exchange one-night stands for game equipment... Online games make teenagers indulge in the virtual world of the Internet, causing them to detach from real life, leading many teenagers to neglect their studies, and having a significant impact on daily study and life due to excessive time spent online.