Author: Bus Fast Defense-stop111(31) Origin: forum.tgbus.com Welcome to various websites and media to reprint in various forms, please write the source when reprinted.
Hi, tomorrow is not April 4th, yes, April 4th! 31 wants to salute Ono!
Tomorrow, there are three major games on sale in the gaming world, and it is also the birthday of many long-term game characters~ Of course, it is also the birth of a new generation who have contributed their efforts to the game and anime world.
Without further ado, let's start today's introduction!
Game Section
Metal Slug (SS) 1997.4.4
This is the SS port version of the famous arcade horizontal shooting game Metal Slug 1. This is the first time the Metal Slug series has landed on a home console. In order to ensure the quality of the port, it was decided to use the expanded RAM card support of the SS console. Before it, only some big works like "KOF96" used the RAM card. The release of the game also proved the correctness of SNK's use of the RAM card. The portability of the game is very high, and the lagging problems on the arcade version have completely disappeared. This made SNK fans very pleased. This game also proved the powerful 2D performance of the SS machine that year.
Later, a game that could provide various weapons such as pistols, machine guns, and rocket launchers could be considered one of the games with the most weapons in the side-scrolling shooting action game at that time. And the combat selection of "Metal Slug" is far from these. Players can even pick up the cute bouncing Q-version tank to fight, providing more choices for action game players and greatly enhancing playability. The various rewards and parody items hidden in the scenes of the game are also one of the highlights of the game. The cartoon style adopted by the painting points injected fresh blood into the quiet vertical action shooting game field that year. Since then, "Metal Slug" has become a representative of 2D vertical action shooting games, and now its works are almost available on all platforms.
Game Cover
The classic first level
Sakura Wars 2 See You (SS) 1998.4.4
This work has the participation of many famous people: Prince Hiroi's planning, Kousuke Fujishima's character design, Chisa Yokoshima's voice acting, and Akira Saito serving as the general director. "Sakura Wars 2 See You" can be considered the most beautiful gift of SS in the final and most glorious autumn of its life span. The plot continues from "Sakura Wars 1", with the addition of old characters and a more compact and substantial plot than the previous work. The addition of opera performances, vacations and other daily life events filled the gaps between various small events, and also gave players the opportunity to interact with their favorite characters. (This series is the super-liked AVG series of No. 31. I still remember how I tried to "harass" Kanna Sakura during my spare time in the game... Everyone: Is No. 31 a weird uncle?!??) The game's painting points were extremely detailed at the time when AV input was used, and there was no roughness even on a 38-inch large TV, but the CG was slightly lacking. Music has always been the strong point of this series, and the theme songs sung by various characters are difficult to surpass by the first two works. The only thing that made No. 31 feel a little depressed was that the battle part lacked great challenges.
The game sold 550,000 copies, and "Sakura Wars 2" led a series of great works pulled out by the SS platform, making the sales of SS hardware and software once overwhelm PS1. However, this was also the last glory of the SS console, and it could not make a comeback again. Because, a month ago, DC officially announced...(SS shed tears and left...)
Star Wars Episode I Racer (DC) 2000.4.4
When it comes to Star Wars, Ono associates it with Jedi Knights, laser swords, X-wing fighters and other classic objects in Star Wars. If asked about games, it would be more direct to think of various RTS, turn-based strategy, FPS, RPG games hanging under its name. However, this racing game derived from Star Wars also occupied half of the territory on the DC platform that year.
The game is based on the情节设计.游戏除了本作中的塔图因星球的赛说之里,场下博门设计了很多本创赛讲,使失游戏的赛路总数达到20多条。而竞赛的自在设定水平也争己满足。游戏借无改卸模式,玩野能够改卸本人的恨车,那使失游戏耐玩度再度晋升。
标作拉没了4个版原,DC版是最初一个退场的版利,有着VGA高结析度的它有信是4个平台上绘面最差的,然而令我头疼的读弃答题败了很多玩家终极抉择其余平台的利作的一个主要起因。标作在4个平台上发明了一个不错的成就,败为了千禧年之际的一部经典游戏。这非什么车?[1][2]高一页 相关的主题文章: NDS 澳大利亚NDSi XL主机即将发售 包含更多软件