The Thief class - wow gold

by sean91586 on 2010-04-11 14:29:57

In the World of Warcraft universe, rogues operate in the shadows and are very skilled at hiding where you least expect them. The domains in which a rogue excels, whether in PvE or PvP, involve turning situations to their advantage: they strike when the element of surprise is greatest. I won’t hide from you that the rogue is a complicated class to play, but once the techniques are mastered and acquired, it becomes one of the most enjoyable classes to play. Rogues by default primarily use daggers and wear leather armor, though the use of swords is not excluded for them. They also have the ability to use thrown weapons, such as throwing knives, bows, crossbows, and guns. Ambidexterity is a skill acquired at level 10.

Tip: It’s not necessary to have a quiver or ammo pouch for using bows or guns, as ammunition (in packs of 200) can be directly stored in the character's inventory. A rogue must kill quickly, as they are not very resilient and are not meant for long fights. The specialization chosen for the rogue starting at level 10 greatly influences the playstyle to adopt. Despite having three possible talent trees, only two playstyles are viable: Subtlety, where the rogue is very explosive but not very enduring. Over long fights, their ability to deal damage (DPS) is quite limited. A subtlety-specialized rogue can kill their target (depending on equipment and the target's class) in just a few seconds. The preferred targets of subtlety rogues are all classes wearing cloth armor, as their lack of armor often results in significant damage. This specialization is highly appreciated by players who enjoy PvP. Combat, a specialization that makes the rogue much less explosive but more profitable in terms of damage over time. Indeed, a combat-specialized rogue will be more resilient due to their greater ability to dodge or parry. This specialization is highly valued in PvE, as fights against different bosses are long, and this is where the combat-specialized rogue excels. To execute these techniques, the rogue needs energy; all rogues start with a maximum of 100 energy, which can only be increased through talents and large instance set bonuses. A rogue's energy regenerates automatically at about 20 energy per second. To quickly regenerate energy during combat, there are potions called Briarthorn Tea, which instantly restore 100 energy (and can only be created by rogues via cooking).

Rogue Strengths:

The rogue's stealth allows them to reach many places with astonishing ease, as well as approach enemies to pickpocket them (when they have pockets. Oh, I'm told murlocs don't have pockets :/ ). The rogue has a unique ability in the game: lockpicking, thanks to which you can open all chests you find (provided you have sufficient skill level) as well as doors in certain instances like Stratholme, Scholomance... Not to mention the poisons that can be applied to their weapons.

Weaknesses:

Low resistance to hits compared to a warrior or paladin in plate armor. No ability to heal outside of bandages, potions, and food.

Role of the Rogue:

In instances, the rogue must deal damage. Indeed, long considered THE DPS class, it is now easily matched by other classes such as DPS warriors, hunters, mages, or warlocks. Therefore, in instances, the rogue must deal a lot of damage without taking too much, as they are rarely healed and must self-heal (Bandages + Healing Potions). Thanks to techniques like Feint or Vanish, they can manage their threat on various bosses and thus avoid taking aggro from the main tanks. A good rogue is one who doesn't ask for healing but deals a lot of damage while managing their threat.