IBM, Reuters, indecent case, getting rich overnight, Swedish Embassy... These words are all directly related to an online game developed by Linden Lab called Second Life (literally translated: Second Life). After quietly cultivating for four or five years, Second Life suddenly became a global sensation last year in the second half. It's not the online game with the highest number of players; it's never been in the top three on the game sales chart; people have little interest in its Famicon or IGN ratings - even categorizing it as an online game seems to be an injustice to it. But it is an extremely topical interactive entertainment product and has become the game model with the most "profit" potential in the eyes of players, game developers, and the media.
It is nothing, it is Second Life, and it can开启your second life.
(Note: "开启" usually means "to start" or "to open," so depending on context, it could be replaced with a more natural English phrase like "start" or "begin.")