Waterbirth Island Dungeon Guide

by eomgw6re2 on 2009-11-26 08:55:27

Rumors resonate throughout the Rellekka Longhall that the legendary Dagannoth Kings have once again returned to Fremennik lands. Naturally, the local Fremenniks are thrilled at the chance to test their battle skills against such formidable mythical beasts, and a number of hardened warriors have immediately set off for Waterbirth Island, the home of their dagannoth prey. Deep within the Waterbirth Island Dungeon, a previously hidden passageway has opened up, revealing a labyrinthine network of tunnels far below sea level, filled with strange creatures much less timid than their cousins who were previously discovered on Waterbirth Island, along with all-new monsters.

**Location**

Unsurprisingly, the dungeon is located beneath Waterbirth Island. If you wish to visit this dungeon, you will need to travel with Jarvald. Upon arriving on Waterbirth Island, you must head due west and follow the shoreline. You will circle around the exterior of the island until you reach the 'middle.' From here, you will undoubtedly see the dungeon entrance icon on your minimap. This marks the entrance to the first level of the Waterbirth Island Dungeon. When you click on this entrance, you will be warned of the high risk of death that comes with venturing into the dungeon. Again, please ensure you recognize this fact and only bring equipment/items you are willing to lose.

**Personalities**

- **Bardur**: As tough as any Fremennik warrior, Bardur constantly battles the dagannoth fledgelings, aiding any Fremennik who wish to continue down the dungeons. Aside from holding back the threats, Bardur will trade you a cooked shark if you give him a Fremennik helm, sword, or shield. You can find Bardur where the dungeon splits off. One path goes deeper into the dungeon, while another leads to the area where Bardur is fighting.

**Quests**

There are no quests in the Waterbirth Island Dungeon.

**Horrors from the Deep**

- **Rockcrab (Level 13/137)**: Not all rocks in the Waterbirth Island Dungeon are rocks. As you walk past, you may find that a rock suddenly awakens and is, in fact, a rock crab.

- **Dagannoth Spawn (Level 42)**: Hatching constantly from eggs, these annoying critters can pack a punch when there is a fair amount, so it's best to move on. Large and slow, they generally won't pose a threat as you walk past, but they occasionally get a pinch in! Dagannoth spawns are found on the top floor of the Waterbirth Dungeon.

- **Dagannoth Fledgeling (Level 70)**: Found in Bardur's area of the dungeon, fledgelings constantly try to attack him, wearing out his armor and health. Although Bardur can hold his own, he will need new armor if you can provide it and will give you sharks for continuing his efforts!

- **Spinolyp (Level 76)**: Surrounding the bottom floor, where the Dagannoth Kings reside, you will notice there are many of these monsters which happily assault you with Ranged or Magic attacks, occasionally inflicting poison, so it is advised you bring an antipoison of some sort with you. Watch out for suspicious water; it may conceal a spinolyp.

- **Dagannoth (Level 88)**: No one will get through the Waterbirth Island Dungeon without seeing a dagannoth, however big or small. They hurl spines from their muscular backs to pierce the flesh and armor of any who dare to challenge the dagannoths' realm.

- **Dagannoth (Level 90)**: No one will get through the Waterbirth Island dungeon without seeing a dagannoth, however big or small. Their talons are long and their teeth are sharp, honed over decades of chewing on the rocks of their caves - and sometimes on the bones and armor of misguided adventurers. These level 88 dagannoths use Ranged attacks, and when killed may drop pieces you can take and use for crafting spined armor. These level 90 dagannoths use melee attacks, and when killed may drop dagannoth hide, a building block of all Fremennik armor.

- **Wallasalki (Level 98)**: Dangerous natural users of 'Water Wave,' wallasalkis can pack an incredible punch for unprepared or unprotected adventurers. It is highly recommended that you wear Magic-resistant armor when you fight wallasalkis to minimize the damage they inflict.

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