Or dirty, or weird, or fresh, or majestic

by xiynct54 on 2012-02-12 16:02:58

As a race of undead carrying the breath of death, they are not only eerie and terrible in appearance, but even their cities exude an aura of death. The overall architectural style is set against a pitch-black tone. Although grand and majestic, it still appears lifeless like a palace on the verge of being swallowed up at any moment, no matter how splendid it may be, one dares not approach it half a step.

For "Hero Tales": As living standards improve, house styles gradually diversify, blending Eastern ancient sentiment with Western romanticism and unique charm from the fusion of East and West. No matter which style, all stir the nerves of the human brain. The annual innovative RPG online game "Hero Tales" naturally refuses to fall behind. On the mysterious Agsei continent, the architecture of four different races will surely amaze you, making you linger and forget to return.

As humans on this continent, the racial architecture basically matches the image people often imagine, rich in human atmosphere. The towering castles are majestic yet imposing, while the low cottages seem bustling with activity. Blue skies and white clouds, canyons and plains - perhaps once imagined as the ideal homeland in your heart.

Whether murky, eerie, fresh, or magnificent, do these four distinct architectural styles captivate your eyes and make you yearn to immerse yourself in them right now? "Hero Tales" welcomes all kings to descend and explore different architectural styles on the Agsei continent while building your own kingdom with your hands, leaving your unique mark on this magical land.

After understanding some basic information about the kingdom's architecture, aren't you eager to experience the distinct styles of different races? Below, follow the editor's steps to carefully appreciate each one.

Upon entering the mystical Agsei continent, a fully commanding presence greets you, with a powerful architectural style perfectly matching the blood-boiling battle era of "Hero Tales."

The Barbarian race, known for its ferocity, easily evokes images of those residing in the wilderness, skilled in riding and archery. This race's architecture permeates with the aura of warriors returning under the sunset, establishing their kingdom amidst desolation without the softness of greenery. The earthy gray reflects a dominant air of "no one but me," clearly showcasing the essence of this race.

The Forest Race, as the sole pure race on this continent, relies on natural materials and environments for its architectural style, nestled by mountains and water. A panoramic view reveals nothing but ecological green, fully meeting recent demands and expectations for living places. It's no wonder that the residents here live in harmony with the world, fighting to protect their homes and preserve the last pristine green of the Agsei continent.

What truly leaves people in awe are the kingdom architectures of the four distinct races. What unique charm do these different buildings possess?

"Hero Tales" is a turn-based strategy, competitive RPG with save functionality, meticulously crafted over five years by experienced game developers in the industry. Each of the four races has unique characteristics, with every race's troops having different special abilities. Flexible combinations can form a powerful magic army. Lead your army to thrillingly defeat bosses and use diverse strategies to become invincible, achieving classic battles. Rich equipment crafting adds more value, allowing you to dominate in fair competition, earning admiration from thousands.

Although styles differ, in every kingdom, essential universal buildings such as council halls, defenses, magic towers, taverns, markets, and rogue cemeteries are indispensable. The main function of the council hall is to provide daily coins for heroes, ensuring financial supply and demand. Defense structures mainly provide protection and enhance crop growth within the city, satisfying the basic needs of residents. The magic tower is the best place to practice and improve magic. Taverns allow recruitment, markets enable trading, and rogue cemeteries control intelligence. Some unique buildings of different races primarily provide training grounds for various troop types and hero recruitment. One could say that although small, these kingdoms have everything necessary.

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