Releasing the WOW Data

by x0187803 on 2009-11-30 09:27:21

Recently, we have released the new WOW data, and it is necessary to use WOW equipment upgrades at the same time. This item slot issue is determined by the specific nature of WOW Gold and WOW talents. We cannot provide equipment with a large number of options because we can't produce so many items simultaneously and promptly patch them into the market. When a new sacred object appears, we turn to try and focus on changing your gameplay, which has just changed a little bit. It is necessary to use WOW equipment upgrades at the same time. In the large WOW catastrophe, we are considering the implementation of several different programs, perhaps replacing some of these WOW items' properties. However, this is still too early. To some extent, it brings disadvantages for us; we try to say "multi-release some data to make your argument more convincing." Some players on the forum just gave a Simulationcraft or Wowmeteronline link or something else. When using the right circumstances on WOW data, these two tools are not wrong. The problem is that too many players use them as an accurate measure of real DPS standards. WOW DPS is the largest for individuals, which is essentially impossible to know the real DPS. With the changes in various factors such as the fight itself, equipment, team collaboration, the person behind the keyboard, delay, whether it was hard to expand these figures and many other factors. This is certainly not the level of your real DPS.

On the one hand, players try to publish the data, let’s say "release data," then said, "No, not the data," which people think is unfair. But we do ask that you will have the information released about what kind of impact on WOW data. There are many available tools, electronic data tables, simulators, and some combat record sites. Talking to you and other players, in particular, and BLZ conversations, they are familiar with these things.