This is a very high-end "original" work, without any complaints about domestic online games, purely written with the mindset of commemoration, nostalgia, and insight. The development process of China's domestic online games needs such recorders, sincere recorders...
The year 2007 has passed, and in this year, the domestic online game market underwent tremendous changes. Domestic online games emerged as a powerful force, and many companies went public with the help of "self-development," gradually putting Korean online games, which originally dominated a large part of the domestic online game market, into a difficult situation.
Under the surge of the online game company listing craze, more and more companies, including some that were previously engaged in traditional industries, began to establish their own R&D and operation teams to enter the online game industry. However, can these people who may have achieved some success in other fields easily control the online game industry, which is no longer a new emerging industry, with increasingly fierce competition, seemingly turbulent on the surface, but even more complex underneath?
Affected by factors such as talent, development capabilities, and funding, China's online game "self-development" path has not been smooth, and it could even be said to be full of thorns and blood. The development of China's online game industry has only been going on for a few years, yet countless online game R&D teams have quietly withdrawn from the scene, some of which we haven't even had time to understand. Despite this, we should still express our gratitude to those who truly love games and are committed to them. It is their hard work that writes every stroke for the take-off of "domestic online games."
I have compiled some "domestic online games" works that ultimately failed to go public for various reasons, as a way to pay tribute! At the same time, it serves as a warning to game companies that are preparing to enter or have already entered the "self-development" path.
1. Exile Soul
Development Company: Zihong Chenbao
Operation Company: Zihong Chenbao
Original Planned Release Date: Early 2005
This is a game that was exhibited at the second Chinajoy, with graphics as splendid as Lineage II. More impressively, the game uses a completely self-developed H3D engine. In order to change the backward status of domestic games at the time, the development team of "Exile Soul" spent four whole years developing the H3D engine. The game was originally scheduled for testing in early 2005, but unfortunately, compared to the currently restless products that are eager to go public with a development cycle of less than a year without changing the essence, this carefully crafted work reportedly missed its chance due to coordination issues among investors and ultimately passed by the players.