Editor's egg to pull: Penguins have indeed gone crazy again, looking for cheats for no reason.⊙﹏⊙b In the past, when DNF was extremely popular, cheats were also rampant and aggressive. Not only did they cause Tencent a lot of trouble, but they also adopted various ways to resist cheats, even to the extent of making players frequently disconnect. This violent Tencent, however, yesterday released an announcement on the official homepage of the "League of Legends (LOL)" team saying, "How can a good game not have cheats?" They are willing to pay ten thousand yuan to solicit "usable" cheats from players. Once the news came out, it immediately sparked intense controversy among players. Is this a publicity stunt? Tencent, what exactly are you up to? The official website announcement.
What is a "usable" cheat? The official message is that it "must be a program that can seriously disrupt game balance, disturb game rules, and affect player experience," meaning "after using it, you can easily gain victory and exhilaration. Remember, it only counts as a cheat if it helps you win and gives satisfaction." Moreover, the announcement clearly states that they will solicit usable cheats for League of Legends from all players, with a reward of ten thousand RMB!
Although this is an official message from Tencent, from the way this announcement is expressed, we can see that Tencent has an ulterior motive — Tencent aims to express its sincerity by collecting "usable" cheats at a high price, thereby curbing cheats to the greatest extent possible in the game program. Spending ten thousand yuan is not unwarranted! This is very similar to the "actively pulling hate" approach in DotA, where in the game, this can take damage for teammates, thereby ensuring the team's safe retreat; for Tencent, through such an "extreme approach," one is to attract players' attention to "League of Legends (LOL)," and two, it might effectively solve the pain point of cheats — which is also one of the long-standing grievances of Tencent games! Why not do it? Must a good game necessarily have cheats? What kind of logic is this?
However, from the controversies among players regarding this announcement, there are two points worth noting: First, a good game should not be associated with cheats, this is in response to the title of the announcement, "How can a good game not have cheats?!" The original title begins with three parallel sentences: "A game without cheats is definitely a game that is not recognized by the masses; a game without cheats is definitely a game that is not loved by the masses; a game without cheats is definitely a game that is not pursued by the masses." To be honest, this is absolutely a ridiculous theory. Must a good game necessarily have cheats?
Secondly, the reason why Tencent dares to adopt this approach for "League of Legends (LOL)" largely stems from the game's revenue model. After all, "League of Legends (LOL)" belongs to the DotA category of online games, where gold cannot be traded and there is no economic system. Leveling up and equipment grinding are not core gameplay elements. The current profit point mainly lies in hero skins. Therefore, cheat teams find it difficult to find profit points, and it is not easy to create the "usable" cheats required by the official announcement. Currently, most of the cheats appearing in the game are similar to "reveal the entire map" type cheats! And these cannot guarantee "winning once activated"!
Finally, let's look at this announcement from Tencent from another angle. If the game was not "League of Legends (LOL)" but "Dungeon Fighter Online (DNF)," perhaps the attitude of the players would be different. At least I would be the first to respond! What do you think, fellow gamers?