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by dyj123 on 2008-03-11 16:19:15

Soldier of Fortune II: Double Helix Simplified Chinese Edition

Game Introduction: As the most anticipated shooting game in 2002, known for its pursuit of a realistic atmosphere and on-site experience, Raven Software's Soldier of Fortune II has significant advantages. Its predecessor, Soldier of Fortune, received considerable international acclaim as an action combat game. The engine used is the renowned id Software's Quake III engine, with weapon experts specially hired to design weapon performance, making this game highly anticipated by players worldwide even before its release.

Soldier of Fortune II will appear as an action game with deeper covert mission operations compared to its predecessor. With the excellent Quake III engine, whether it’s the new 3D ROAM terrain system technology used in the game environment or the explosion effects, Soldier of Fortune II will have more brilliant performances, and the storyline content will be richer.

The initial controversy surrounding Soldier of Fortune II was due to its being a blood-filled violent "restricted" game. It remains uncertain whether the current Soldier of Fortune II will also be made into a restricted-level game like its predecessor. However, similar to the previous version, the game designers have decided to include an option to turn off violent and bloody effects in the game.

In Soldier of Fortune II, the player takes on the role of John Mullins, a former special forces officer now working as a military consultant for a high-security anti-terrorism organization called Shop. Players must complete missions such as rescuing hostages and intellectual competitions. The level design in Soldier of Fortune II is very flexible, with many ways to accomplish tasks. For example, when rescuing hostages, you can choose to break down the door directly or opt for a stealthy rescue using methods you consider most suitable. Soldier of Fortune II claims to be the PC game with the most realistically crafted destruction effects among all similar games, and its weapons are designed based on real-world models. The locations where missions take place include world-famous places like Prague, the capital of the Czech Republic, Colombia, Hong Kong, and the Kamchatka Peninsula.

Halfway through playing Soldier of Fortune II, there is a scene where a person stands in front of a temple, raises a pistol, and commits suicide. At the moment he pulls the trigger, the camera moves away appropriately, allowing the player not to see the bloody scene. However, some shocking images may still appear in the game, such as characters getting shot in the face. Rest assured, these kinds of scenes are not frequent but occasionally occur. Soldier of Fortune II still retains the basic elements of shooting games, with headshots remaining fatal injuries. Additionally, the game introduces some new features, which although not entirely successful, enhance the charm of the original work from various aspects, whether in single-player or multiplayer modes.

In the story narration mode of this game, you can press any key at any time to skip that part and continue playing. This is a good approach because these plots have no significance for progressing in the game, and the dialogues are quite dull. The designers seem unable to think of better ways than redundant meetings to fill the gaps between battles. The game content is very simple and clear: you are still professional soldier John Mullins, and everyone else in the game is your enemy trying to kill you.

Soldier of Fortune II is one of the few games that can proceed smoothly even if you skip some parts of the plot. Through pre-game training and some early game segments, you'll find that only by relying on covert operations can you successfully complete the initial stages of the game's tasks. If you skip this part, you'll miss out on some training and jump straight into the shooting scenarios in the game, but in reality, going through this part is how you gain the actual skills needed to overcome challenges in the game. Thus, the game designers attempted to incorporate some covert operation methods into Soldier of Fortune II, but sometimes abandoned them, though they never intended to completely eliminate all covert actions that were useless. Typically, you can sneak up quietly near the enemies, and once your sneaking is successful, you can stay hidden or shoot the enemies since you don't need to hide anymore and have a good opportunity to kill them. The covert operation methods used in the game often give people a feeling of being unfinished, as there are some redundant sneaking posture requirements, useless options for picking up dead bodies, and situations where you can still be detected by robot soldiers even when hiding in tall grass.

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