Also on Inflation - Game Numeric Planning - Game Bugs Game Planning | Game Design | Online Games

by ghostkill on 2009-11-01 15:23:31

Inflation is the general and sustained rise in the level of prices. In the game world, the price level of all items is relative to the general equivalent: money. Therefore, for players, inflation means that they need to spend more in-game currency to buy props from other players. As for items sold by the system itself, their prices are usually kept unchanged, so there is no concept of inflation. If unlimited amounts of currency are injected into the game world over a period of time, such as some game companies giving new registered players money, equipment, or festival event gifts, the production rate of in-game currency will increase significantly in a short period of time. The exchange rate with other props naturally decreases, leading to inflation. In games, players may experience this phenomenon as...