I've seen many great guides on the official website and forums, from which I've learned a lot. To help new players quickly find the information they need, I've collected various tips and strategies from experts and compiled them into this comprehensive guide. Hopefully, it will be helpful to everyone!
For Humans (as an example):
I. Resource Development
Resources are the foundation for building, researching, and raising troops. Good resource management is key to dominating the Engtaray continent.
1. How to increase resources?
1) Occupy wild resource mines
Each castle can initially occupy 5 mine points. Different resource mines provide different outputs:
(Gold Mine: 200/hour; Sawmill and Mine Pit: 40/hour; Sulphur and Crystal: 20/hour)
2) Collect resources in the wild
You can send troops to sweep up scattered resources in the wild: Large > Abundant > Many > Quite a few > Some.
3) Magic production increase
You can research corresponding castle magic and hero magic in the magic tower. Note that hero magic must be equipped on the defending hero to take effect.
4) Equipment production increase
Equipment on the Engtaray continent possesses different magical powers. If you happen to obtain equipment that increases resource output, equipping it on the defending hero will activate its power.
2. Suggestions for resource development? (For humans)
Early stage:
1) Occupy one gold mine, sawmill, mine pit, sulphur mine, and crystal mine according to the beginner tasks.
2) Use your action points to collect resources in the wild. Bring 4 level 8 troops; even large amounts of resources won't be a problem.
3) Preferably research each magic at least to level 1, as the increased output is significant.
4) Upgrade your warehouse first to avoid waking up to full storage.
Mid-stage:
1) You can occupy more mines when your reputation reaches certain levels (2200, 5800, 11500, 21000, 33000, 54000, 80000, 150000, 300000).
2) What kind of mine should I occupy?
During the development phase, we recommend producing a large number of clerics. Therefore, allocate the quantity of resource mines reasonably based on the construction conditions and production numbers of clerics.
3) You can buy needed resources or sell excess ones in the market. Upgrading the market increases the number of transactions you can make.
4) You can raid other players' castles, but be sure to conduct reconnaissance work thoroughly and never act rashly.
II. City Construction
There are many constructions available in the castle. What should I prioritize developing?
1) Prioritize troop production
Troop production ensures the expansion of resources, so city construction should prioritize raising troops. For instance, if I want to produce clerics, I would prioritize upgrading the level 5 barracks and level 5 training technology.
2) Pay attention to the construction process
Some buildings require support from others for upgrades. For example, the council hall is the main building upgrade condition and also consumes the most resources, so upgrade the warehouse first to ensure more resources can be stored.
3) Technological development
What technology do I need to research? Generally, technology should first ensure troop production, then research technologies that increase hero combat capabilities. Since all human troops are ranged, try to maximize the "Volley" skill as much as possible.
4) Tavern construction
Higher-level taverns increase the number and quality of heroes that appear. Choosing a high-quality hero during development can make battles twice as effective with half the effort.
5) Defense preparation
Being both offensive and defensive is key to dominating. Build as high-level arrow towers as possible to intimidate enemies!
City Development Suggestions:
Within 2200 reputation: Council Hall Level 4, Barracks Level 4, Recruit Archers, Warehouse Level 4, Volley Level 2, Construction Technology Level 2, Hero Tower Level 4, Tavern Level 4, Arrow Tower Level 4
2200-5800 reputation: Council Hall Level 5, Barracks Level 5, Training Technology Level 3, Construction Technology Level 3, Volley Level 3, Arrow Tower Level 5, Warehouse Level 5
5800-11500 reputation: Council Hall Level 6, Barracks Level 6, Training Technology Level 5, Volley Level 4, Warehouse Level 6
11500-21000 reputation: Mainly accumulate clerics. If there are extra resources while producing troops, prioritize developing technology (four major resources, training technology, manufacturing technology, combat skills)
21000-33000 reputation: Council Hall Level 8, Barracks Level 8, Training Technology Level 6, Manufacturing Technology Level 7, Blacksmith Shop Level 6, Construction Technology Level 4, Arrow Tower Level 7, Warehouse Level 9
III. Troop Deployment Strategy
How to effectively use the race's troops and coordinate them to complete challenges and conquests is crucial to navigating the Engtaray continent.
Which troops should humans deploy?
As an all-rounded race in both offense and defense, human troops have relatively balanced abilities and can efficiently complete battles through ranged units.
Recommended deployment order:
Archers:
Early transition troops, recommended quantity around 300.
Clerics:
Mid-game strong force, absolutely dominant, recommended quantity around 600.
Priests:
Late-game powerful main force, recommended as many as possible.
Heavy Armored Soldiers:
High defense and carrying capacity. Besides daily reputation exchanges for elite archers, producing 300 heavy armored soldiers can increase the army's carrying capacity.
Human Troop Production Conditions:
Spearman: Council Hall Level 1, Barracks Level 1
Archer: Council Hall Level 3, Barracks Level 3, Training Technology Level 1
Heavy Armored Soldier: Council Hall Level 4, Barracks Level 4, Blacksmith Shop Level 1, Manufacturing Technology Level 1
Griffin: Council Hall Level 5, Barracks Level 5, Stables Level 1, Manufacturing Technology Level 3
Cleric: Council Hall Level 6, Barracks Level 6, Training Technology Level 5
Elite Knight: Council Hall Level 7, Barracks Level 7, Stables Level 4, Blacksmith Shop Level 4, Training Technology Level 6
Priest: Council Hall Level 8, Barracks Level 8, Blacksmith Shop Level 6, Manufacturing Technology Level 7
Angel: Council Hall Level 9, Barracks Level 9, Stables Level 7, Blacksmith Shop Level 8, Manufacturing Technology Level 8
Archangel: Council Hall Level 10, Barracks Level 10, Stables Level 9, Blacksmith Shop Level 10, Manufacturing Technology Level 9, Training Technology Level 9
IV. Troop Usage Strategy
"The art of war is deception." Mastering the principles of warfare is the key to victory in actual combat!
Who strikes first?
Monsters in the wild do not have speed bonuses, so we need to utilize our heroes to increase initiative speed and strike first.
Troop Speed = (Hero Speed - 10)/50 + Troop Base Speed
Reasonable division of troops
1) I am VIP
VIP can lock monsters for attack, achieving monster killing without losses, and can add one more construction queue. Only 20 yuan per month allows for easy maneuverability. Why not?
2) I am not VIP
How does my team choose attacks?
Your troops will prioritize attacking larger enemy groups and nearby enemies.
Can I achieve zero loss like VIP?
Of course, you can suppress enemies with large numbers of troops or reasonably distribute forces based on monster situations. However, since the formation of monsters changes randomly, there might still be some losses if luck is bad.
What is the Reconnaissance Troop Tactic?
The reconnaissance troop tactic involves trading minimal cost for the enemy's fierce vitality. Due to their very high speed, reconnaissance troops will attack the enemy first, causing the enemy's melee units to counterattack against them and delay movement, thus gaining valuable time for our side.
Therefore, placing 2-3 reconnaissance troops in the front row is a peculiar tactic widely used by many players.
V. Sweeping All Directions
Knowing yourself and knowing your enemy leads to victory in every battle. Understanding the wild resources and monster forces helps us formulate combat strategies.
Attacking Wild Resources (Few < Some < Quite a Few < Many < Abundant < Large, Resource Mines)
Required attack force: Divide 4 level 8 troops into 4 groups, with 1 in each group. Bring some cannon fodder in the front line to set out.
Attacking Wild Forces (1-star monsters, 2-star monsters...)
Wild forces mainly reward hero experience, money, and some resources, along with a slight reputation boost.
1-star: Minimum attack force required: 1500 Fully victorious attack force required: 3000
2-star: Minimum attack force required: 4000 Fully victorious attack force required: 8000
3-star: Minimum attack force required: 15000 Fully victorious attack force required: 30000
4-star: Minimum attack force required: 45000 Fully victorious attack force required: 90000
5-star: Minimum attack force required: 150000 Fully victorious attack force required: 300000
6-star: Minimum attack force required: 360000 Fully victorious attack force required: 700000
7-star: Minimum attack force required: 720000 Fully victorious attack force required: 1500000
8-star: Minimum attack force required: 1200000 Fully victorious attack force required: 2400000
Attacking Wild Equipment (1-star treasure, 2-star treasure...)
Wild equipment is an important way to obtain treasures, and some magical items only appear in the wild.
1-star: Minimum attack force required: 3000 Fully victorious attack force required: 6000
2-star: Minimum attack force required: 8000 Fully victorious attack force required: 15000
3-star: Minimum attack force required: 24000 Fully victorious attack force required: 48000
4-star: Minimum attack force required: 72000 Fully victorious attack force required: 150000
5-star: Minimum attack force required: 216000 Fully victorious attack force required: 400000
6-star: Minimum attack force required: 480000 Fully victorious attack force required: 100000
7-star: Minimum attack force required: 960000 Fully victorious attack force required: 1600000
8-star: Minimum attack force required: 1440000 Fully victorious attack force required: 2300000
9-star: Minimum attack force required: 2160000 Fully victorious attack force required: 3000000
10-star: Minimum attack force required: 3000000 Fully victorious attack force required: 4000000
Attacking Wild Buildings (Tomb, Dwarf Treasure... Dragon Palace)
Engtaray's wild buildings contain tempting treasures and magic, but they are guarded by powerful monsters.
Tomb: Requires reputation 200, attack requires 20000 troops, rewards: some gold
Dwarf Treasure: Requires reputation 200, attack requires 20000 troops, rewards: various resources and possibly a level 2 item
Pegasus Spring: Requires reputation 2200, attack requires 90000 troops, rewards: increased hero movement speed on the world map for a period of time
Tree Spirit Jungle: Requires reputation 5800, attack requires 250000 troops, rewards: gold, wood, crystal, and possibly a level 4 item
Necromancer Tower: Requires reputation 21000, attack requires 700000 troops, rewards: some gold and a level 4 or 5 item
Wizard Treasury: Requires reputation 21000, attack requires 700000 troops, rewards: some gold and a good chance to get a level 5 item
Priest Temple: Requires reputation 54000, attack requires 1500000 troops, rewards: some gold, a level 5 item, and increased close-range attack power for a period of time
Elf Cottage: Requires reputation 80000, attack requires 2500000 troops, rewards: some gold, increased long-range attack power for a period of time, a level 5 or 6 item, and a chance to get Swift Gloves
Dragon Palace: Requires reputation 80000, attack requires 3200000 troops, rewards: gold, crystal, and a chance to get Dragon Staff, Dragon Wing Cape, Dragon Wing Robe, Dragon Scale Armor
Visiting Wild Buildings (Windmills, Waterwheels...)
Not all wild buildings require combat. As devout citizens, visiting some buildings can also yield substantial rewards.
Windmill: Requires reputation 0 Random reward: one of wood 400, ore 400, sulphur 200, crystal 200
Waterwheel: Requires reputation 0 Reward: gold 2000
War Academy: Requires reputation 0 Reward: Increase 10% attack for the visiting hero. Duration two hours.
Defense Tower: Requires reputation 0 Reward: Increase 10% defense for the visiting hero. Duration two hours.
Enlightenment Book: Requires reputation 0 Reward: Increase 10% knowledge for the visiting hero. Duration two hours.
Wishing Shrine: Requires reputation 0 Reward: Increase 10% speed for the visiting hero. Duration two hours.
VI. Punishing Enemies
Maintaining the order and peace of Esypia is the responsibility of every citizen. Facing enemies not only requires sharp attacks and solid defenses, but having a high-quality hero is also very important.
Offensive Section:
1) Attacking enemy castles
Rules:
Enemy castles cannot be taken away, so we mainly loot resources. Each successful attack can plunder 1/5 of the resources, note that the carrying capacity of the troops must be sufficient.
Tips:
Reconnaissance is very important. The reconnaissance level and the number of reconnaissance troops determine the reconnaissance results. Imagine how helpful it would be to see all the enemy's conditions clearly.
Do not attack blindly. Assess your own ability. A hard-fought battle may leave us severely weakened, and the resources gained may not compensate for the lost troops.
Defense Requirements under Various Levels:
Level 1 Tower: 15000
Level 2 Tower: 49500
Level 3 Tower: 102000
Level 4 Tower: 174000
Level 5 Tower: 265500
Level 6 Tower: 375000
Level 7 Tower: 504000
Level 8 Tower: 652500
Level 9 Tower: 819000
Level 10 Tower: 1005000
2) Attacking enemy heroes in the wild
Rules:
Combat can only be initiated when encountered in the wild and within the specified distance.
Tips:
Combat consumes 5 action points. The greater the reputation difference, the more it consumes.
If the enemy carries resources, all resources can be robbed upon victory.
Defensive Section:
Building high walls, accumulating abundant grain, and delaying claiming kingship, solid defense and clever strategies can repeatedly thwart enemies.
Castle Defense Suggestions:
Try to upgrade the highest level tower to make enemies feel intimidated.
Do not stockpile too many resources, use them promptly. Without benefits, enemies naturally won't come.
Upgrade higher reconnaissance skills and dispatch small numbers of troops divided into seven teams to guard. It's hard for enemies to know detailed intelligence.
Raise the no-war flag.
VII. Supplementary Materials
First is the coordinates of equipment
Level 1 Equipment: (04,60), (12,16), (27,32), (31,79), (64,52), (55,08), (88,40);
Level 2 Equipment: (04,33), (97,55), (02,77), (27,14), (38,58), (51,83), (61,30), (91,22);
Level 3 Equipment: (03,16), (10,52), (33,31), (43,85), (64,07), (71,72), (78,86), (87,48);
Level 4 Equipment: (12,76), (26,51), (37,07), (52,36), (76,13), (67,91), (90,61);
Level 5 Equipment: (01,72), (09,29), (21,18), (27,38), (46,93), (68,13), (67,59), (89,88);
Level 6 Equipment: (03,96), (97,18), (01,48), (26,65), (52,96), (48,16), (67,40), (91,73);
Level 7 Equipment: (10,08), (22,57), (36,97), (51,67), (68,18), (79,29);
Level 8 Equipment: (05,45), (26,21), (21,78), (32,63), (61,96), (58,48), (81,59), (90,07);
Level 9 Equipment: (96,95), (17,64), (19,01), (41,43), (45,98), (58,72), (55,14), (90,27);
Level 10 Equipment: (16,40), (19,95), (49,03), (43,62), (69,98), (77,01), (71,34), (83,55).
Second is the coordinates of monsters
One-star monsters: 02,21 05,42 97,52 02,56 93,62 03,88 08,82 13,60 13,41 10,22 28,14 26,25 28,77 38,78 30,58 34,53 30,33 35,14 51,08 52,32 60,86 62,83 56,55 58,27 58,05 76,22 70,51 79,82 86,76 88,45 85,22
Two-star monsters: 01,14 94,22 95,38 96,45 97,65 02,67 12,53 17,45 07,33 21,22 29,63 18,80 38,85 37,37 35,31 38,10 42,17 43,55 48,79 42,83 55,50 59,39 65,32 63,03 66,10 67,55 66,86 81,89 89,83 86,55 86,12 15,85
Three-star monsters: 95,14 05,30 05,50 96,73 14,91 23,16 26,67 32,86 46,10 43,36 60,59 71,04 68,38 71,81 89,64 88,33
Four-star monsters: 04,95 94,06 12,25 13,09 22,69 40,22 53,96 44,26 51,44 46,57 42,92 72,13 69,65 83,96 81,64 83,31
Five-star monsters: 98,27 13,70 17,05 39,26 46,97 52,71 59,46 56,19 91,97
Six-star monsters: 96,02 09,46 22,84 35,00 46,69 64,42 74,97 79,51
Seven-star monsters: 96,98 22,97 21,38 38,73 47,05 65,97 77,04 72,31 76,69
Eight-star monsters: 01,04 22,52 37,97 3