Dragon Machine Heritage II: After the Elf King War

by youxiruanjian88 on 2009-04-28 09:10:30

【Basic Introduction】

A精灵 King who attempted to unify the world was sealed away by the righteous Silver Sword and three Elven Witches at the cost of their own lives during an event known as the "Elven King War." This historical legacy has been gradually forgotten over time... After an unknown period, humans discovered a place that had never been reached or investigated before, a vortex named "Fabula." The kingdom decided to send out a special investigation team on the latest developed "Flying Cruiser" to reach the center of the vortex. The protagonist is a newly graduated soldier from the military academy who has been assigned to join this special investigation team. As the protagonist is still in confusion, the inherited destiny begins to quietly turn around him...

The characters are presented in a cute small doll style, and each small doll will make different cute actions during dialogues; meanwhile, each character has their own background, so they will also show their distinct characteristics. When the protagonist interacts with other characters, sometimes some choices of opinions will appear. Different choices of words will not only change the content of the game story but also alter the friendly relationships between characters. The game uses a combination of voice and text to present the story, so players will find that each character has their own exclusive voice acting. In accordance with the plot development, the interaction between characters can be adjusted according to the tone of the voices, allowing players to better immerse themselves in the emotions of the characters. The voices will also appear during battles, and under different battle conditions, such as being paralyzed or suffering heavy damage, the characters will say special phrases with different tones based on their personalities.

In "Dragon Machine Heritage 2," just like a regular RPG, you can move around the continent freely. Through interactions like conversations, the protagonist will gradually walk towards his inherited destiny. Along this journey, the protagonist will encounter some battles. When battles occur, they will be conducted in SLG (Strategy Role-Playing Game) style directly on the game map. Movement will be determined by each character's agility to decide the attack order, while the action part will be decided by the amount of movement points to determine what actions can be taken, including moving, using magic, normal attacks, or using special skills (such as ultimate techniques, combination skills, etc.). Appropriately choosing which action to take is the key to winning battles.

"Dragon Machine Heritage 2" inherits the convenient operation mode of its predecessor, requiring only a mouse to play the entire game, whether it's walking, talking, or issuing battle commands. The game also includes reasonable designs, such as more rational equipment management. In other words, only items carried beforehand can be used during battles, so it's best to prepare each character's equipment before entering combat. However, facing limited inventory slots, making choices becomes an important issue. Effective allocation will prevent chaos during battles!