Nobunaga's Ambition 8 (Retsuden)

by youxiruanjian88 on 2009-03-07 08:43:04

[Basic Introduction]

In 1999, "Raging Wind" was released. It gave people the feeling of being a greatly improved version of "General's Record". The internal politics system of "Civilization" type has finally matured, reducing the number of city coverage grids to decrease complexity significantly while highlighting the role of Jinshan, making the game more prominent. Although there are still sixty-four main cities, branch cities are truly elevated to the same level as main cities, unlike in previous versions where they were just special terrains affecting defense during battles.

The battle system has undergone significant changes, returning to the traditional tactical chess model of Koei games. However, the scale of the battle is divided into different levels: at the beginner level, it’s single soldier combat; when the squad numbers are sufficient, formation mode is used instead, and multiple formations can even fight simultaneously on one battlefield. Unfortunately, the AI of the machine remains weak. As long as your side can arrange more formations than the enemy, you don’t have to worry about the enemy actively attacking. They will keep changing formations trying to counter yours. You just need to slowly approach them and suddenly change to a formation that counters theirs to win.

City battles are designed to be much more fun than in "General's Record". Infantry can also change weapons (sword, spear, and bow) via commands to counter different types of enemies, significantly enhancing their defensive capabilities. The design of morale is also very important but slightly flawed. Don't fear large cities with many generals because you can shake their morale by capturing towers and defeating their generals. On the contrary, small cities with few generals leave you no choice but to force your way through.

The most ingenious aspect of "Raging Wind" lies in the re-adjustment of parameters. In character parameters, command (leadership) and combat ability are re-distinguished, making the distinction between famous generals and brave generals more apparent. In the faction parameters, a brand new parameter called "Prestige" is added, making it harder for weak factions to develop. This works together with the advantage given to defenders in battles, increasing the difficulty of diplomacy but providing more means, making the game more prominent.

[System Requirements]

- Operating System: Windows 95/98/Me/2000/XP/Vista

- CPU: Pentium or AMD

- Memory: 128M

- Hard Disk: 250M

- Graphics Card: i740 or above