The iResearch 2008-2009 China Online Game Industry Development Report has finally been released. As a commentator, I was looking forward to its release, but also feared it somewhat. I was looking forward to it because I would no longer have to quote data from 2007, which is just too old and outdated. My fear, on the other hand, stemmed from a premonition that this report would not paint as rosy a picture of the industry as previous ones did. Sure enough, the facts bear this out: the bottleneck phase of the online gaming market first appeared in 2008 and will fully manifest in 2009.