Party games > Top 10 Most Popular Drinking Games

by mt123a on 2008-12-12 22:01:43

Game 1: The Circular Suppression Order

This game is played between two people, with the order being "hunter, bear, gun." Both players simultaneously say the order and make a gesture at the same time as they say the last word. The hunter's gesture is to place both hands on their hips; the bear's gesture is to place both hands across the chest; the gun's gesture is to raise both hands in the shape of a pistol. The win/loss is determined by these gestures: the hunter beats the gun, the gun beats the bear, and the bear beats the hunter. If the gestures are the same, the game restarts. The fun in this game lies in the exaggerated and funny gestures made by both players. A similar game involves the order "stick, bug, tiger, chicken," which also follows a circular suppression rule but without any gestures.

Game 2: Lucky Great White Shark

The construction of the Lucky Great White Shark is very simple, yet it provides endless entertainment. The method is to open the shark's mouth and press its lower teeth. Among these teeth, only one will trigger the shark's mouth to snap shut. If you press this tooth, the shark's mouth will suddenly close and bite your finger. Of course, the shark's teeth are made of soft plastic, so it won't hurt. You can use it as a luck-based drinking prop at the dinner table, where several people take turns pressing the teeth. If someone gets bitten by the shark, they must drink as punishment.

Game 3: Soldiers Catching Thieves

Tools: Four small pieces of paper labeled "official, soldier, catcher, thief."

Number of people: 4

Method: Fold the four pieces of paper and let the four participants each draw one. The person who draws the "catcher" card must guess who holds the "thief" card based on the facial expressions or other details of the other three participants. If the guess is wrong, the person who guessed incorrectly will be penalized. The penalty is decided by the person who drew the "official" card and executed by the person who drew the "soldier" card.

Game 4: Slap Seven Order

Multiple participants join in, counting from 1 to 99. When someone counts to a number containing "7" or a multiple of "7," they are not allowed to count out loud but must instead slap the back of the next person's head. The next person then continues counting. If someone counts incorrectly or slaps the wrong person, they must drink as punishment.

Game 5: Rolling Dice

Two people participate, each holding a pair of dice with five dice per set. After rolling their respective dice, they guess the total sum of both sets. One point is considered a free point, which can represent any number. They take turns calling out guesses, making them progressively higher. The person who guesses correctly wins, while the person who guesses the highest loses and must drink as punishment. This game can involve multiple participants, with the points increasing accordingly.

Game 6: Thumb Battle Order

Two players play rock-paper-scissors, guessing the sum of the numbers represented by the fingers extended by both players. If one player shouts out the exact sum of the numbers shown by both players, they win. New terms can also be used for orders, such as: A Snowy Embrace, Second Visit to the Palace, Three Forks Mouth, Four Scholars, Five Platforms Mountain, June Snow, Seven-Star Lamp, Eight Hammers, Jiangkou River, Ten Scrolls, Double Package Case (when fists meet). Or: Love at First Sight, Reflection of Moon on Erquan Spring, Third Visit to the Mountain City, Crossing the Chishui River Four Times, Five Golden Flowers, Sixty-Six Good Luck, Seven Days and Nights, Eight Immortals Crossing the Sea, Heroes of September, Crossroads, and Full Moon and Blossoms (when fists meet).

Game 7: Beauty Fist

Two players face each other with the chant: "Throughout history, there have been many beauties, many..." (followed by playing rock-paper-scissors). The winner becomes the banker, and the loser becomes the gambler. Both the banker and the gambler simultaneously make gestures and shout out names. Wang Zhaojun — playing the lute; Yang Guifei — bathing; Pan Jinlian — seductive gestures. If the gambler makes the same gesture as the banker, the gambler loses. If the gesture doesn't match the name, the gambler also loses. If the gestures and names differ between the two, it's a tie, and the roles of banker and gambler switch, continuing in sequence.

Game 8: 789

A group plays, sitting around a table in a circle. Two dice are rolled. Each person takes turns rolling, and if the roll totals 7, they can choose someone to drink. If it's an 8, they decide the amount of alcohol. If it's a 9, that person drinks, and others skip their turn. Be careful, you might be the one chosen to drink.

Game 9: No Wife is the Worst Misfortune

Players A and B stand in martial arts stances, chanting together: "Thunder in the sky, thunder striking thunder; hammers on the ground, hammer hitting hammer. Who in this world is the most unfortunate? Whoever has a wife is the most unfortunate. How many wives is the worst?" At this point, A and B simultaneously call out numbers and strike toward the opponent, calculating the result. Sometimes, poking a man’s ticklish spot leads to the phrase "the blessing of Qi," occasionally even shouting out honestly: "No wife is the worst misfortune."

Game 10: Drifting in the World

The introduction is the same as in the previous game, chanting together: "Drifting in the world, who can avoid getting cut? How many cuts will it take to kill you?" Simultaneously calling out numbers, calculating the result. With just three sentences, the blood-soaked nature of the dangerous world of the江湖(jianghu) becomes vividly clear.