Its basic construction is a desktop translucent round table. A camera located under the table continuously photographs and analyzes the surface of the table, tracking and positioning the natural objects dispersed on the desktop. The components on the desktop are classic modular synthesizers. These objects are movable and do not have sensors or actuators. Players can change their positions and the orientation of the contact surfaces. These factors will cause changes in the topological structure and parameters of the sound synthesizer. There is also a projector underneath the table that continuously draws animation effects on the desktop.