Let's evaluate the sect skills of HS. HS has too many chicken ribs skills, and most of the basic acceleration, hit rate, and dodging skills are garbage. They are only used when there is an obvious advantage on our side and we have nothing better to do. These skills have never been seen in server battles. The useful skills that increase defense and damage can't even match special skills. Beast Power and Armor of Glory can add 10% effect that lasts until the end of the battle. HS skills in terms of effects and rounds are far inferior.
It is often said that HS has high HP and strong defense, making them seem invincible. This is also a misconception. As long as you check the attribute charts, you will find that PT, TG, and DF attributes are equally impressive. Therefore, our discussion should focus more on skill analysis.
HS is claimed to be the first auxiliary class and the green Zhengtu external aid. In reality, it is the weakest auxiliary system. The only useful skills are healing and self-sacrifice. Self-sacrifice has too many negative effects. In situations of high-damage定点秒杀 (定点秒杀 means instant kill at a specific point), one DT, ST, or LG can basically perform an instant kill. Whether the self-sacrifice can actually work is questionable. Everyone has seen instances where companions fall before the self-sacrifice is even performed, or the sacrifice goes to the pet instead.
On the other hand, the auxiliary classes DF and PT have much clearer advantages. DF can save people, has three skills that cause fixed damage, can slow down enemies, resist seals, break seals, go invisible, detect invisibility, deal damage, and drain mana. It is undoubtedly the first auxiliary. PT has agility, which makes it shine in the current era dominated by LGs. PT resists all five elements, has the highest blood volume for saving people, and also has fixed damage. It is quite powerful in single-player mode. However, HS in single-player mode can only rely on BBs (pets), but the survival ability of BBs is too weak. The investment is also very high. A decent attack BB, assuming all books succeed on the first try, costs at least 40 million MHB. Magic BBs are even more expensive. 40 million MHB would be enough for attackers and magic users to reach their 24th and 25th level training. HS' investment in BBs does not yield appropriate returns. It has the lowest cost-performance ratio. Some people say that playing HS saves money. Ha ha, this is the funniest statement. Where is the saving? In fact, more money is spent without gaining any sense of achievement.
In an interview with a certain max-level HS player, he believed that HS could only enhance effects when teammates have an advantage, adding flowers to brocade (a Chinese idiom meaning adding extra benefits to something already good). But when at a disadvantage, it cannot provide timely help or turn the tide.
HS is the weakest auxiliary. I have abandoned my account. Playing it is too boring and does not give a sense of achievement in the game. I can only help others pass through plots. Don't say my account is trash; my account has helped others pass through ascension several times, but I still gave up. Skills determine the future path of HS.