Recently, a Weibo user named "pixelmario" shared on Sina Weibo that a CCTV program, when reporting on the release of the handheld game "Super Mario Land 3D" in North America, mistakenly referred to it as a "global premiere", jokingly questioning whether the Japanese version of the game he had previously purchased was "a knock-off".
After the player's Weibo post exposed CCTV's reporting error, it attracted a lot of attention from netizens. Everyone came to watch and left comments, jokingly calling CCTV the real "Nintendohater", but at the same time, they were happy that game reports could once again appear on CCTV. However, they expressed great regret over such mistakes.
In fact, as a national-level TV station, it is already quite rare for CCTV to report on gaming news. It also proves that games have evolved from being considered as low-class pastimes to becoming recognized mainstream forms of entertainment. Reports from heavyweight media can help eliminate prejudices against games and even make people accept or even like them. Perhaps because players are too passionate about what they like, they scrutinize every tiny mistake in the report so seriously. This sentiment, I believe, everyone can understand. At the same time, we are looking forward to more and more reports appearing on authoritative mainstream media, allowing games to escape the awkward situation of being misunderstood and bring us unlimited joy and moving experiences in broad daylight.