The latest issue of 'PSW' magazine first reported new information about the action-adventure game 'Just Cause 2'. The article provided a detailed explanation of the differences between the new installment and its predecessor. The original 'Just Cause' initially implemented the concept of an open world, featuring a tropical island for players to explore. It was fun and exciting, but clearly lacked realism... In the sequel, the player's world will become larger, broader, and crazier. The report wrote, "The powerful PS3 capabilities will allow the developers to push their concepts further..."
Delving deep into the jungle, flying down waterfalls, launching missiles... Chief designer Peter Johansson said in an interview: "We identified areas we wanted to improve on in the sequel. We will fully utilize the vast world within the game, enhance special effects, intensify combat, and further encourage exploration." He continued, "I feel that we have succeeded in these areas; we have created a true sequel."
The game uses the all-new Avalanche 2.0 engine, which means the world will be bigger and better for the sequel. First, as everyone expected, we didn't reuse the island from the previous game. A new island called Panau will appear, a tropical paradise located in Southeast Asia but ruled by the brutal dictator Baby Panay.
According to 'PSW', the storyline of the game is not complicated, but "the island and game structure will truly surprise players," with bizarre scenes like a snow-capped mountain surrounded by jungles.
The design of 'Just Cause 2' focuses more on exploration and experimental styles compared to its predecessor. Johansson explained, "We dug deeper into side quests," emphasizing a gameplay style that prioritizes free exploration. "In 'Just Cause 2', the game remains free but will also feel more realistic."