When it comes to "Medal of Honor," veteran players are undoubtedly very familiar with it. At that time, FPS games were already a favorite on the PC platform. After the lukewarm reception of "Medal of Honor: Pacific Assault," the long-awaited "Medal of Honor: Airborne" finally made its appearance with a brand-new graphics engine. In order to ensure that the golden reputation of "Medal of Honor" continues to shine, EA's Los Angeles studio once again invited Dale Dye, a U.S. Army captain who had served as the military advisor for all seven previous installments of the series. With such a luxurious production team, how will "Medal of Honor: Airborne" perform? Can it still meet the demanding requirements of today's players? Let's take a look.
Graphics:
"Medal of Honor: Airborne" was developed using the state-of-the-art "Unreal 3" engine, and its graphic performance is naturally exceptional, mainly reflected in the following aspects:
Nearly realistic textures: Most FPS games handle this aspect quite well, but I mention it here because "Medal of Honor: Airborne" excels in detail representation. You should notice that faces and clothing surfaces are not smooth. Many major titles focus on facial details while neglecting the texture of clothing, often only emphasizing wrinkles. Imagine a soldier fighting on the front lines, frequently performing actions like leaning against walls or rolling on the ground. Their clothes would inevitably become rougher due to prolonged friction. The developers' keen observation led them to capture this important characteristic and present it perfectly in the game. The texture of guns is also meticulously detailed; for instance, the Thompson submachine gun, known as the "Chicago Typewriter," clearly shows some text on the barrel along with scratches from wear and tear. This highlights the outstanding performance of "Medal of Honor: Airborne" in terms of detailed textures.
Realistic depiction of brutal battlefields: All buildings in the scenes are modeled as physical entities, meaning players can interact with every corner of the structures, including moving on rooftops. The bricks, walls, puddles, and other environmental elements are strikingly realistic. Additionally, items like bicycles, broken tiles, and rubble enhance the overall atmosphere of the scene. The developers also added motion blur and depth of field effects, making the game more immersive. However, it's unfortunate that the smoke effect is poor, falling far short of the standard set by "Call of Duty 2."