In PC games, what is the best-selling game in history? Without a doubt, the answer is "The Sims" from EA. At the recently concluded GDC 2008 (Game Developers Conference 2008), Steve Seabolt, Vice President of EA in charge of global brand development for "The Sims," stated that the total sales of the series are about to reach 100 million copies.
Perhaps many people find this answer surprising: why would such a game be so successful and popular? It's not exciting; it doesn't have any adrenaline-pumping elements, and it might even seem too mundane. It only involves some trivial matters, just like most things we can do in real life. The best-selling game should be something like "Diablo" or "World of Warcraft," but these two stimulating and explosive games don't even make it into the top 20 best-sellers.
Between battles, you can renovate your house, buy furniture, dress up your character, buy and sell houses, make friends, visit neighbors, pursue a career, and even get married and have children—this is almost all the content of "The Sims." For many, this may seem incredibly boring.
Why is it so successful? The game is simple and fulfills many people's dreams. Maybe I can't do it in reality, but I can in the game. This is what half of the players think; the game is relaxing, and you can play it whenever you have free time without affecting anything else—this is the other half's answer. It's easy to see that the success factors of a best-selling game are actually quite simple: it can fulfill people's dreams and is both relaxing and simple.
"Star Home II" is exactly such a game. In fact, in many ways, it's like a space-age modern version of "The Sims."
Why say that?
"Star Home II" has a very complete outfit customization system. You can dress your little avatar however you want: formal, hip-hop, rock, sexy, cute...you'll be satisfied. Isn't this just like the outfit customization in "The Sims"?
"Star Home II" has a very robust chat and interaction mechanism. The built-in chat system is similar to MSN/QQ—you can search, group, create groups, leave messages...make friends, find mentors, and get married. Isn't this just like making friends in "The Sims"?
In "Star Home II," you can buy or even build your own home. When your character reaches level 20, you can own a house. Inside your house, you can buy furniture to decorate it. Even later in the game, you can build your own home by hand—it could be a cozy little cottage, a lush nursery, or opulent luxury, or even fully mechanical sci-fi...Isn't this just like the housing system in "The Sims"?
Not only that, but "Star Home II" also has a combat system that "The Sims" lacks, satisfying the interests of players who enjoy leveling up. The failure of "The Sims Online" can largely be attributed to the lack of a combat and leveling-up system. Players can also explore unknown planets and mysterious realms in "Star Home II." They can even establish armies or families and achieve great accomplishments. Whether you prefer relaxation, combat, or achieving greatness, you can find your place in "Star Home II."
The "Sims" series of games ushered in an era, showing people that simply moving the socialization process of humans onto a game can be so successful. "Star Home II" may not claim to have started a new era, but at least in the field of sci-fi games, it has pioneered something new—the first turn-based sci-fi online game, the first sci-fi simulation game akin to "The Sims," etc.
If you haven't started experiencing it yet, don't wait any longer! Log on to the official website immediately and start your unique interstellar simulated life!
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