The Divine Realm game promoter y0197 tells you how to claim your gifts.
New Server, New Version of "Divine Realm" Welcomes the New Year
Opening on January 25th, the new Telecom server “Heaven on Earth”
Register and fill in Divine Realm promoter y0197 to receive 3000 Divine Realm Yuanbao for free.
Register and fill in Divine Realm promoter y0197 to receive 3000 Divine Realm Yuanbao for free.
To register an account, please click:
Divine Realm game promoter y0197
Official registration address: http://www.gyyx.cn/extendes/tgxc5.aspx?UserName=y0197
Register and fill in Divine Realm promoter y0197 to receive 3000 Divine Realm Yuanbao for free.
Divine Realm official website: http://sj.gyyx.cn/
Divine Realm client download: http://sj.gyyx.cn/down/index.htm
Method to claim Divine Realm prizes:
1. Click http://www.gyyx.cn/extendes/tgxc5.aspx?UserName=y0197 to enter the Divine Realm account registration page.
2. Fill in the account and nickname.
3. Click “Check if the account exists” after confirmation, then fill in the promoter y0197 below (if y0197 is already displayed, no need to fill it again).
4. Input the verification code and click “Submit”.
5. After successful registration, enter the Divine Realm game.
Registering for Divine Realm under the promoter: Fill in the promoter y0197 to receive 3000 Divine Realm Yuanbao (equivalent to RMB 30) as a gift. Please go to the mall to collect 3000 Yuanbao.
Introduction to various professions in "Divine Realm":
Male Mech Warrior (Tyrant)
The mech warrior - Tyrant, who treads on the ruins of war and technology to create history, has the strongest vitality and close-range attack power. Additionally, their innate ability to counter shock and absorb life makes them worthy gladiators. High-level Tyrants can advance to War Gods.
Female Mech Warrior (Flash Spirit)
The Flash Spirit, which focuses on protecting and extending life in battle, has a strong physique and innate immunity to magic. The mighty spear is the Flash Spirit's skillful weapon that brings out their full potential. High-level Flash Spirits can advance to Demon Hunters.
Mechs They have powerful attacks and decent hit points. They are the force of combat and also the organizers in the team.
Now let's talk about how mechs level up:
1. Blood Attack: Adding 3 strength and 1 constitution allows for cheap early leveling without a team, making it one of the fastest ways for mechs to level up early.
2. Full Attack: This type of addition is even more terrifying, being a specialty of mechs with high attack damage plus pet attacks, but with too little blood leading to low survival rates on the battlefield.
3. Agility Attack Type: Adding 3 agility and 1 strength gives the chance to kill mages, but leveling is slow as non-strength-adding mechs are harder than men. However, their characteristics can be seen in PVP, where giving up high attack for spells is a kind of innovation.
4. Full Agility Type: This is an extreme way of adding attributes, using the mech's blood-sucking ability to paralyze opponents in group or single PVP, having the same effect as men. Remember, in battle, lacking MP means losing fighting ability! Mechs also have skills to enhance their teammates' status.
Male Mage (Black Magician)
Focused on pursuing the ultimate power of magic, Black Magicians' best partners are the powerful destructive forces of wind, thunder, water, and fire spells. As natural opposers of light magic, their evil essence permeates every part of their bones. Although Black Magicians are agile, they are cursed from birth and cannot enjoy the nourishment and illumination of sunlight, making them mainly rely on damaging spells rather than brute force (which makes Black Magicians counters to melee enemies). Using staves and various spells, Black Magicians are the main attackers in the team, but their low physical strength and defense are their biggest disadvantages. High-level Black Magicians can advance to Archmages.
Female Mage (Witch)
Infusing magic into ancient spells to influence matter is their innate ability. Witches with death proclamation skills can limit the opponent's battle state at the most appropriate time, making them indispensable in battles. Witches mainly use damaging spells and are not skilled in close-range physical combat, with lower physical strength and defense than other professions. But despite this, witches who can use magical staves to cast colorful and splendid spells remain a very charming profession. High-level witches can advance to Elementalers.
Now we talk about how to add points: The mainstream method for mages is to focus on adding magic (MP) growth, with skills aimed at maximizing magical attacks.
One is the full mage, mainly adding intelligence.
Two is the agile mage, mainly adding agility, secondarily adding intelligence, 3 intelligence 1 agility.
Three is the blood mage, mainly adding constitution, secondarily adding intelligence, 3 blood 1 intelligence.
Based on player experience, before level 10, all points should be added to blood, then 3 intelligence 1 agility. This can avoid the danger of being killed instantly by monsters, but intelligence and agility will be too low, so equipment must make up for it. Bigger characters can add more points, clothes, hats, necklaces add intelligence, shoes add agility, thus recovering all attribute points from the first 10 levels. It's best to combine 20-level equipment, wear it until level 40, then combine 40-level equipment, which can be worn until level 60, saving money.
Male Elf (Archer)
Archers are naturally endowed with keen observation, and their calm personalities make them rarely affected by emotions on the battlefield. They usually wear light armor and silk clothing, adorned with many animal and mysterious gemstone accessories (such as feathers and various talismans). High-level archers can advance to Shadow Hunters.
Female Elf (Attendant)
The female elf's innate healing magic makes her an important figure in teams. She excels in using crossbows, with high agility, speed, and evasion abilities, infusing the power of nature into her comrades to enhance various capabilities. High-level attendants can advance to Elf Envoys.
Elves: Skills are relatively complex, half attack skills, half healing skills, attributes grow highest in agility (SP).
Agile Elves: 1 constitution 3 agility maximizes the innate agility (SP) growth, with agility exceeding 1000, guaranteeing the first move, ensuring pulling people (when pulling, it must be faster than the target, pulling is meaningful), plus attack skills, good for leveling and helping in battles.
Magic Elves: 1 agility 3 magic burns spell proficiency conveniently, representing high skill proficiency.
Attack Elves: I think few people train them because of their low practicality.
Blood-Agility Elves: Blood-agility type 2 agility 2 blood ensures they are not the first to be attacked, having the opportunity to act, representing the last line of defense, with more blood making them less likely to fall, combined with healing skills, this represents an infinite aid center, absolutely an important role in the team.
Agility grows the highest, blood volume is too low, defense is too weak, meaning easy to die, utilizing their own strengths.
Male humans and female humans may seem different only in gender, but there are actually significant differences in essence.
I've seen many posts where people claim to be players of turn-based games for years, saying they've played Dahu for several rounds, claiming to know Divine Realm and Dahu well, and decisively analyzing the game structure of Divine Realm from the perspective of Dahu. Haha, I laughed when I read that.
Of course, we cannot deny that Divine Realm and Dahu have extremely similar places, but we should use Dahu as a reference, not directly applying Dahu's strategies and point allocation ideas to Divine Realm. That would be quite unwise.
Now let's get to the main topic.
First, I'll talk about my views on male and female races.
I've read many posts, some cursing the male race, others saying the male race is useless, saying what the male race can do the female race can do too, so why bother playing the male race? You might as well delete your account.
I want to emphasize one point: the male's exclusive skill is Aging, not Confusion. Also, I reiterate, please don't interpret Divine Realm through the lens of Dahu. On the surface, the male and female magic seems identical, both possessing confusion, sleep, ice (petrification), and poison. So why does the male race exist? But how terrifying is the full skill Aging after transformation? We can imagine.
So what exactly are those players arguing about regarding the imbalance between the female and male races?
What are the differences between the male and female races? Here's my small analysis: Before level 50, the male race might be a very headache-inducing issue, but this probably isn't the focal point of the argument, because machines are the same. If you argue that males need their skills changed because they lack attack power early on and can't level up, that argument doesn't hold.
So the focal points of the argument are probably these few:
1. The male's aging skill seems to have no effect, unable to show its worth, while females can confuse and attack. Males aren't needed for leveling up or killing monsters.
2. The female race's poison damage is too high, incredibly high, even surpassing mages. Even all-female teams progress at the same speed, while other races are collectively despised.
1. Due to the influence of Dahu, some players haven't fully transitioned from Dahu and have a shallow understanding of the male race, thinking the male race's unique skill is confusion instead of noticing aging. Aging continuously drains magic. For a male race with full magic skills, continuously draining magic can drop tens of thousands of HP at once. Suppose the opponent's total magic is over 20,000. A 4th-tier skill requires over 15,000. After being hit by aging, in the second round, their magic drops by over 10,000, making it impossible for them to cast another spell. In this way, the actual significance is achieved.
Imagine, in formal PK or guild battles, even if the opponent deploys multiple main attacking agility types, if they are hit by aging, they won't be able to act in the second round. If they do, it will probably be a 1st or 2nd tier skill, and the effects don't need further explanation. Of course, based on Dahu's experience, you could use an agility pet to pull magic. But wanting to surpass high agility types or full agility types is probably only achievable with high growth or divine beasts. Moreover, with dual human race teams, you can have one ice pet and one aging. If the pet is sealed, the consequences can be imagined. Even if you're still standing, you won't be able to cast magic. So even if you can act, it must involve person pulling person, which comes at the cost of losing one person's action. Of course, you could say bring a female elf to remove ice, don't rush, see my analysis on the elf race later (Here, let me speculate, is the elf race really the nemesis of the human race? Can they remove ice only if they themselves aren't hit by spells? And is it possible they're completely unaffected? Besides, if the elf herself is hit by aging, how can she use magic to remove it?) Thus, the male race's aging suppresses agility types. Who still says agility types are invincible in turn-based games? Tactics are more important in Divine Realm, and the male race becomes more important in later stages.
Moreover, in the 50-70 level city searches, there's no difference between males and females. Females can't poison, only put to sleep, so in city searches, the human race plays the role of a sealer. And males can do the same. In similar competitions, the male race probably only faces greater difficulty in brushing talent skills compared to females, as talent tasks generally cause direct damage and don't require sealing. Therefore, in other similar competitions, the male race won't be at a disadvantage. If no one adds you, it's because some people currently have biases against males.
Because females can confuse but not poison, and poison but not confuse, that is, in situations requiring confusion, females cannot attack. In such cases, they are equal to males. For example, when doing seal tasks, I would still add the male race, because there needs to be a human race ice monster, whether it's a male or female seal, it's the same. Even if it's a female seal, she can't poison while sealing monsters, right?
The male race suffers now, but in the future, the main members of the server battles might just be you, the male race. Haha.
If you still want to argue, if I were your mother, I'd give you a slap. Why are you so stubborn, kid?!
Point 2 analysis: The high damage of the female race is due to the impact of skill levels, with each level-up in the early stages resulting in a significant leap. However, after reaching 9000, the growth rate will be lower than 100. That is, it will always hover around 10,000. Mage skills, however, differ. Mage skills improve through intelligence and character level increases, and after reincarnation, gain spell damage enhancement corrections. There's also the possibility of acquiring 11-13 tier strong magic weapons in the future.
It's easy to see that high-tier mages after reincarnation can deal instant kills of 20,000 or 30,000 or more. So currently, some players mistakenly believe that female damage far exceeds that of mages, causing unnecessary worry for mages.
Some understand that mage damage in the future will be unmatched, yet they say that women will only poison for 10,000 and later will only be able to poison small monsters, being useless against PK targets with 100,000 HP pets. I just want to say, you're wrong. You haven't anticipated resistance corrections, and you haven't played Dahu; you don't know the development in later stages.
Assume a 2nd reincarnation mage whose previous life was entirely as a mage. What would his resistances be at 2nd reincarnation level 100?
Unreincarnated 10 points + 1st reincarnation 15 points (estimated) + 2nd reincarnation level 100’s own 10 points = 35 points of magic resistance.
If a 4th tier full-level female machine adds defense, then almost full magic resistance, dealing a single blow might only result in hundreds or even a few drops of blood. It also involves the machine's magic reflection and counter-shock, etc., whereas poison has no effect.
Therefore, in later stages, poison won't reach mage damage, nor will it be less effective than mage spells. There's no need to argue about poison versus mage spells anymore.