Chinese online games can be described as developing at an astonishing speed. With the constant increase of people playing games, more and more self-created Chinese online games are gaining popularity. Today, Korea's Chosun Daily published an article stating that the online game market is experiencing a "Chinese whirlwind". The full text is as follows:
A swift "Chinese Whirlwind" is blowing through the global online gaming market. Chinese online gaming started in 2001, and with the popularization of internet infrastructure and the improvement of living standards, the market scale has grown increasingly larger. Currently, there are 42 million online gamers. Total sales have also increased sharply from 17 billion Korean won in 2003 to this year's 2.1 trillion Korean won, which is almost on par with last year's South Korean online gaming market. Chinese online gaming companies like Shanda, NetEase, and The9 are also expanding their scales to enter overseas markets. Chinese online gaming enterprises are preparing to go beyond China, replace South Korea, and create new "online gaming myths".