This article is simultaneously published on Mobinode. Business media please do not reprint! Magic City is a location-based game (LBG), positioned between Foursquare and MyTown. In addition to check-ins, it introduces real estate buying and selling, as well as rent collection operations. It also attracts users to register and actively check in through Monopoly-style chance cards (called "Magic Cards" here) and activities among friends such as grabbing red envelopes and helping clean properties. The Android version has already been launched, and the iPhone version will soon follow.
Main feature introduction:
1. Use of the Android gallery control for location category selection.
To enable users to conveniently and quickly find locations, traditional methods of selecting location categories via drop-down lists are not direct enough and can be slightly cumbersome. Magic City turns location categories into a gallery, allowing users to select categories within the same screen.
2. Allows users to import avatars from other websites.
Typically, setting avatars on mobile devices involves reading from the local phone or instant shooting, but these experiences aren't great. Currently, users can import their avatars from other internet services, including Sina Weibo, Kaixin001, and Foursquare. This function is implemented with HTML5 wrapped in a WebView, making it easy to expand at any time.
3. Automatic aggregation of footprint display.
Displaying users' footprints more interestingly on web pages was something we put some thought into. The final effect can be seen below: http://www.molitown.com/user/show/1748. By aggregating simple markers, places users frequently visit become immediately apparent, providing a new perspective for users to understand themselves.
4. Daily Stars and travel distance.
Daily Stars is our method of rewarding users based on Foursquare badges. Every day, the most active users are selected and rewarded. Activity criteria include the most check-ins and the most experience gained, increasing the frequency of user rewards and adding some fun through changes in activity criteria. You can see the existing award-winning situation below: http://www.molitown.com/stars. Additionally, the distance users move is calculated based on the latitude and longitude of their check-ins and synchronized to other microblogging platforms (Sina Weibo, Douban, Renren, Kaixin, etc.).
Similar services:
16Fun (All the Way Fun) is a location-based community game. In the game, you can interact with real-life merchants, popular spots, and friends through virtual check-ins, consumption, real estate buying and selling, and other gaming methods. (Via)
Link: http://www.16fun.com/
Other location-based services include Yunshangpiao and Moutain Wheel Watsonxu's words: I've mentioned before the four major development directions of location-based services in China, one of which is location-based games. Personally, I think location-based games will be a very important development direction in the future. In the current LBS market, Qieke Network and Jiepang Network are two of the leading players in the Foursquare-like field. In the future, they should develop into open platforms, allowing more third parties to develop various applications, including games, on their platforms. However, for companies like 16fun and Magic City that were among the first to enter the location-based game sector, I think it is also very meaningful. On one hand, they have the advantage of entering the market early, and if they can accurately grasp the needs of game users, they should be able to accumulate a considerable number of users; another way might be to find suitable platforms for cooperation after early development, which is also a very good choice!