StephenZhai The delivery What is 1% rule? Translation of this article.
This is an emerging rule of thumb. If there are 100 people online and 1 of them creates content, 10 will "interact" with it (make comments or suggest some improvements, etc.), while the remaining 89 will just browse.
This is a popular fashion meme that has exploded out of YouTube, which has gone from zero to 60% of all online video viewing in the United States in just 18 months.
These numbers show: Downloaded 65000 times, 100 million times A day to upload - as Antony Mayfield points out, have 1538 downloads - every one upload and 20 million monthly users separately.
This puts the "creator to consumer" ratio at just 0.5%, which is premature because not everyone has discovered YouTube (and because the ability to place a YouTube link on any web page makes downloading much easier than uploading).
Also consider generating project statistics from other community content. According to the Church of the Customer report, Wikipedia Wikipedia: 50% of Wikipedia article edits are done by 0.7% of users, and 70% of Wikipedia articles are written by only 1.8% of users.
With earlier metrics from community sites showing that 20% of users produce about 80% of the content, more and more data points paint a clear picture of how Web 2.0 sites need to think. For example, a website that relies on interactive and user-generated content will see nine out of ten users just passing through.
Bradley Horowitz of Yahoo points out that the same principle applies to Yahoo: in Yahoo Groups, "1% of users can start a group; 10% of users are likely to actively participate and be the actual content author, either Posting a new topic or responding to an ongoing topic; 100% of users benefit from the activities of these groups." These are his blog in February mentioned.
So what's the conclusion? You can't expect too much online. of course, you can imitate the Field of Dreams Come True, you create it and it comes true. The trouble is, as in real life, finding the original creator.